I can respect Gearbox’s desire for us to use character-specific anointments, and the buffs there are appreciated, but there’s a big thing which would still stop me as a player using them. Having a gun which buffs a single action skill for, say, Amara feels too narrow in its focus. Not only does it make farming the gear more difficult, but what if I get tired of using Phaseslam and decide I want to use Phaseflare for a while? Suddenly all my guns lose their anointments. Not much fun.
I would be more convinced to use guns if they could carry a variety of anointments. For instance, playing through the game I find a:
Lv. 72 Bekah
- While Gamma Burst is active, gain 115% radiation damage.
- While Fade Away is active, gain greatly increased handling and accuracy.
- After using Rakk Attack, 100% increased critical hit damage.
- While Gravity Snare is active, gain 250% weapon damage.
Do you see? I can take the same weapon and use it across various action skills. What’s more, the anointments are all mutually exclusive so the weapon could not be manipulated to become far too powerful.
How about if weapons either came with general anoints (and maybe take back 300/90 and 150/50 nerfs) or anointed for a particular character? I have to say that I myself, as a player, would find this more appealing and would perhaps stop ignoring character-specific anointments.
What does everybody else think?