I’ve been thinking about possible ways to implement a long range strike bomber type ship that the player and ai can use
The thought is that the ship would be a bomber that is hyperspace capable, has medium range missiles that it fires in a salvo and then breaks off, potentially with a turret for defense. Counters would be fighter patrols and sufficient point defenses to shoot down the missiles
Ideally the salvo can be player controlled for micro, the AI would just fire the weapons at a closer range. I would like to have carriers and support frigates act as mechanisms to ‘reload’ the salvos
So, thoughts on scripting,weapons and the like to make this happen?
The problems I see are
- how to make ship disengage so it doesn’t get chewed up once it fires its payload
- how to simulate ammo for the salvo
- how to provide reload capability from carriers and support ships either in a radius or via auto docking
My previous approach was to give the ship two missiles, one with a low damage and short reload and the other very long reload high damage, this would make it fire a salvo initially at long range, have some utility while in close and then usually if they survive have a new salvo for a future target

