Incursion is very different game after the recent updates.
The sentry is extremely weak, a single minion wave and two players can kill it in less than a minute. It doesn’t do very much damage, making melee characters able to feel useful when you finally push up (but also giving enemies free reign in your base).
The buffed minions make the game far more objective asked than “kill the bad guys then shoot their sentry for a bit.” For that, I am thankful.
The Thrall grenades means that it’s much harder to get double Thralls, often requiring two players. This makes double Thralls a much more tactical choice, as it lowers your lane presence.
Comebacks are a thing again. It used to be rare to recover from losing your first sentry, now a single wave pushed all the through can save the game for you. Once players realize this, surrenders will drop off and more players will stick it out to the bitter end in hopes of “that one big push.”
All in all, I’m happy. More tactical than just killing enemy players and endless backdooring, while ignoring the minions and Thralls for the most part.