I just launched BL3 again after 2 weeks or so of playing BL1 and 2 instead.
And was thinking about Mayhem levels on weapons, and their visibility on item cards soon.
This highlighted what I consider a major difference between OP and Mayhem. Something that’s really obvious, but really changes how I think about “above level cap” weapons.
Of course, in BL2 to use a OP3 weapon, you (your character) also had to be OP3. Which meant that you farmed/collected your best weapons for each OP level (or really about every 3 OP levels you’d re-farm). And you’d have those to pass to new characters as they level up.
With Mayhem that’s not true. A level 57 Mayhem 10 weapon is usage by any level 57 character, no matter what the Mayhem level selected is. You can have Mayhem OFF and use a Mayhem 10 OPQ, even if the character wielding it has never played with Mayhem active.
This is a significant change. Any new character hitting lvl 57 gets all the best weapons at his or her disposal, no slow climb up to get the premium stuff.
Is this good or bad? I don’t know yet, right now it just is. Does take the challenge of a Digistruct Peak type proving ground away from new characters, and Im not sure I philosophically agree with that. Then again, I don’t have to grind through something like D.P. to get to use the good stuff, which is pretty nice.
I dunno, maybe a hybrid model might be good? Your character can’t use a M-8 weapon unless he or she has actually triggered and played in M-8? That seems a bit contrived and useless, though.
Thoughts? Does this new way of getting the top end gear to new character suit you or not?