first off, design wise this is one of badassiest characters there is, and that’s saying a lot considering how awesome all of the characters look. but tucking a little emo chick into the rib cage of a stone Djinn is about as cool as it gets. but after playing her for a while and getting direct feedback from others while they were playing her, for the most part, her abilities feel a bit meh
Shayne’s boomerang - feels a bit like a tacked on addition to give her a bit of range. Honestly I’d prefer she chuck one of Aurox’s ribs. on top of that it has no synergy with the rest of her abilities and offers very little to the character. If you have the shield you can add some melee damage to the boomerang, but that’s about it. what if the boomerang/rib cage could mark targets for Fetch? or something along those lines.
Fetch - I actually like this ability, it allows you to deal with a single opponent 1 on 1, face to face which is where they excel, the issue for me is that it’s tough to aim in some situations, maybe highlighting the enemy she is targeting. it would also be interesting if instead of just flying towards the target he crawled across the ground and dealt damage in his path. This would increase it’s effectiveness against large groups of mobs.
stealth strike -I don’t know why but this ability felt like garbage to me, I know it’s so you can close the gap between you and enemies and get a shock and awe strike right off the bat, but most people I’ve talked to about it seem to use it as a quick get away when shayne’s health is low. what if instead Aurox explodes around her,knocking enemies back, and then she goes stealth. he can then reform around her. or possibly she could go stealth and leave Aurox behind to “draw fire” then he explode dealing a portion of the damage taken to the enemies and reforms around her.
Tag team - this never really felt like a “tag team” to me. what if instead of just tossing Aurox in a place you actually “tag in” Aurox who then unleashes his full Djinn power, then you control him for a short time as he rampages the battle field knocking enemies around, causing chaos, killing things. Think bull in a china shop. or we could d a true tag team style. Shayne absorbs Aurox’s Djinnness (his Djinn es se qua, if you will) and while Aurox drops right where the ability was activated, destroying anything that comes near him Shayne is free to move around and smack the crap out of things.
that’s just my 2 cents. What do you guys think, too OP? do they really need some retooling? or are they fine like they are.
