You lucky turd. I cant even get a regular purple masher but one with the gamma burst annointment nice find
I have a hard time using anything but dahl despite other weapons having better synergy with my classmod. +31%shtgn and ar damage +28% splash
I kinda wish weapons could get an attachment that added splash damage.
My fav AR is the dahl warlord. I wont say its op but its special effect is a 30% chance to not consume ammo and with LnT can fire for a long time if your a good shot but its damage seems to be in a good place for what it does
With the pet health boost that means It’ll be able to tank better and some of my build that was suffering damage to increase its tanking can now be adjusted to more damage. I’ll have to test how this effects my build; I know It will decrease my damage but I may be able to rework skills to make up for it. I’m not mad though as having a more tanky pet may open up skills options I hadn’t tried yet.
Do you have any build recommendations? I am curious to try it. Def. have a Bekah.
Eden-6 my dude!
Got it off the Indo-Tyrant. I am sending good luck energy to you!
the purple wizard will show you the way!
I also got a purple one from the vending machine at knotty peak, and two blue ones from Billy that first anointed dude in Jakob’s estate.
I’ve never seen a masher drop anywhere besides Eden-6 now that I think about it.
If that’s the case I’ll have to go rampaging around there for awhile. I can use the maggie in the meantime since it got a buff though
It’s one of my favorite weapons. I’m gutted that they continue to nerf all the fun. Mayhem 3 is no joke and they’re making it harder. I’m to the point of just not playing til they have DLC. Then I will see what weapon is left to use. This is Destiny type micromanaging of trying to force people to use something else instead of letting them enjoy the guns/builds they like.
I agree. The existence of Maybem is supposed to promote build diversity already, while still making you feel powerful. The way they balance the guns totally flies in the face of that…
Tried the Cutsman, Flakker, Crossroads, Recurring Hex, Lyuda and ele relic on Amara and Moze (and a cryo Crossroads on Zane…)
Flakker is still good damage. You just need reload speed or one of Moze’s ammo skills and you’ll be just fine.
Hex can still kill and heal with Moze. Feels a bit worse on Amara.
Cutsman still melted and I had -crit, -smg damage and +45% health modifiers.
Crossroads felt a bit worse on Zane, but it was still decent.
Lyuda and ele artifact still melted Graveward in about 2 seconds. Did feel the difference there, but it is still a very powerful gun.
Overall, I was a little hesitant when I read the patch notes, but it’s not too bad.
who complained about the Mentioned weapons that they had to get nerfed because of to much power? are you serious have these people not played on mayhem 3? obviously not! now I have to rebuild two of my characters due to this so called hot fix maybe It is time to take a break and enjoy some other games until the DLCs come out
I suspected the damage nerfs wouldn’t wreck the weapons. I’m really excited to test my builds with different guns now. Until the pet buff the only way I could keep it alive on TVHM m3 slaughter shaft was with the cutsman doing lots of mob damage to keep the heals up. Now I’m hopeful I can branch out wirh other weapons if the pet can tank better then before.
I’ve had good luck keeping mine alive with long sustained damage grenades, like tossing a storm front when I am not shooting much.
Also storm sniper as well, tesla effects are great for pet survival.
Pets are definitely tankier; currently running 2/3 All My BFFs and a decent amount of FL4K health regen and they can better hold their own against badass zealots and Maliwan heavies now. Still go down under heavy badass fire and certain anointed attacks but overall the health buff is a good one
Everything in my loadout got hit. The 50% hp to pets seems nice on the surface, but will ultimately be useless during end game. It will just make pets last 4 or 5 hits instead of 3 or 4. No increase to their base damage still makes pet builds bottom tier for end game.
I think people read the notes and instead of trying out gear ingame they complain on the forums first
Sadly, I have been at work. Even without testing, I take issue with the idea that they nerfed all the good guns.
So I just spent a week and a half setting up this amazing explosives bottomless mags moze build because I saw potential in the ogre the flakker was just an amazing compliment and works perfect for my build. Now I have a 30 ammo flakker that will eat every shot in the clip to shoot once? So I can shoot roughly 8 times. So now my only real option to fit the build for splash damage is the redline. The redline is great for sticky damage but mediocre impact damage wise. At this point I feel like all of these nerfs are just slowly taking the fun out of the game. I understand build diversity and balance needs to be there but the whole point of these games are to have fun and I feel like by nerfing out the fun guns which may be powerful makes the game just less fun. Being able to rip through enemies as a team in mayhem 3 is fun. Having the patches take away any ability to really make a build good is where ull start to lose players. I don’t know how many people I’ve already seen quit or claim they will quit playing or even looking for refunds because they aren’t allowed to play the way they want to. A great example would be the king/queens call now they fire super slowly, so a character all about crits in a short time like flak can’t even use them without taking a huge penalty to damage. If you want to truly balance this game work with the community and find what needs buffing and nerfing. The flakker I will admit was powerful and I can accept a bigger ammo consumption such as 10 ammo a shot. But the entire mag makes it useless on any character mainly due to people will probably run mag size ups they are common a good way to boost dps but now they just hurt you. Please address these issues guys.
The grenade nerf statement ( We realize this is a drastic change on both of these grenades, but we did not want to remove the spectacle of the grenade (number of grenades spawned, number of targets hit, etc.) and focused on allowing their core identity to be emphasized instead of them continuing to just be high damage grenades.) can be summed up with the following sentence - “Look at all the beautiful but useless explosions!”…
I felt the same way with the original fl4k nerf but until you get to trying them out you realize it’s not as bad as you thought. I mean I honestly like the stormfront more then the hex anyways. As long as the flakker uses reduced ammo since it’s one shot you can still make it useable with flak. I’m pretty sure MALIWAN smgs recieved a buff anyways so it’s just reverting the cutsman back. 1 less projectile is not going to ruin the crossroad. I dont know how I feel about the butcher yet havent tested.
I didnt crutch on the hex as I liked the quasar and stormfront.
Pretty simple. We can get melted, but aren’t allowed to do the melting. One on one with a pve on Mayhem 3, ok. Still haven’t ran into an area like that though… Getting more sad as the nerfs keep rolling in. 