What are your thoughts on tie-breakers? And to specify further questions;
- Should there be a tie-breaker?
- If there should be a tie-breaker, what should it be?
I myself, don’t like nor want tie-breakers. One of the main reasons simply being the fact that I don’t understand why there has to be a definite winner in the first place, why a tie is a bad thing. If anything else, it tends to (at least for me that is), just beat down any hope for comebacks primarily in Incursion.
Example: Recently played a match where we were getting beaten pretty badly and were always staying in the same chokehold. They never got a proper push, but dragged our Sentry down through small pushes and eventually killed it. After 28 minutes of just defending through the same chokehold we were able to push back hard, straight to their sentry. But as we did the push, I just wondered why. Why even bother? They’re just going to win either way because of the score difference, destroying their sentry won’t do anything. We ended up destroying their sentry, and sure enough, it was considered to be a loss and they got the win.
I think the tie-breaker will be more justified after the Winter update later today since it’ll factor in more than killing and assisting in killing Battleborn. But still I wish there wasn’t one. That a tie was considered to be what it was, a tie.
So once again, what are your thoughts on this?