Tier Lists PvP (Feedback is welcomed)

My point was he a tier A. yes it has highest dps.
What is the point of this tier lists is your opinion and fixes to characters correct? but alot of your fixes are downsides that characters have for balenced example being montana who has highest dps in the game with the downsides of low accuracy gun that can overheat. Some opinion are incorrect like marquis ult is highest damaging ults just needs to be used at range.(hope this doesnt sound harsh :slight_smile:<- to make the post more brighter)

I positioned Mellka in B tier and Shayne in C tier the first time with my experience alone.
After two hours talking with many people about those two, I put them one tier higher. The same way I’m seeing to put Boldur into C and remove Dwarf Tier altogether.

But that wouldnt be an opinion. Saying that ā€œX has the highest DPS / Damage on ultimateā€ is not an opinion, it’s a matter of fact after presenting numbers. Marquis has an underwhelming ultimate though.

Montana has a high DPS at close, yes, but only at one target, he wont be able to deal that DPS to another source. However, it is kinda hard for him to get him at full HP since he’ll get harassed constantly. It is all due to the many weakness that Montana has that he’s C tier, he’s not a bad character by no means.

The tier list is all based on the tools they have, and Montana doesn’t have as many tools as he would like, which is fine. A game should be balanced having tiers around A B and C, they’re close to each other and the jumps are not as big. Some of them would need a smal tweak here and there but that’s it, however this would be the utopia for tier lists in a game. There’s yet to be a game as balanced as only having A B C characters in their tiers.

There are some characters that really need buffs though…

No you miss understand marquis ult is underwhemling your opinion. marquis ult is one of the highest damage in the game fact.

This. So much this. It’s one of the things I love about the game.

I don’t find lists of this kind useful (though they can be fun to debate, certainly). Thorn is amazeballs, but I can’t play her to save my life. It’s all about finding what works for your skill level and play style.

He needs, obviously, a lot of travel distance. With that in mind, it will without a doubt miss, unless he’s aiming at minions.

That’s what it was always been. A Tier list is not to make you forget playing your favourite character or to hate others.
It is to see what kind of tools it has. I love Ambra and Attikus, yet they’re C tier in my eyes and I love playing Marquis who I redeem S tier. However, it’s really easy to see the difference when I play Marquis or any of those two, I have to put less effort into it.
Ofcourse, you can do better in one math or another, my first match in pvp with Ambra got me 20 / 0 / 8 last week because I never tried her outside PvE, decided to keep playing her and I kept having the same kind of scores. However, just because I’m doing something right and others are doing something wrong doesn’t make Ambra higher than C.

Same way if I get stomped by an Ambra, I’m not going to cry about her, I’m going to praise the player to make her work to that point.

I’m probably biased because he’s my main in both PvP & PvE but I disagree with you putting Whiskey Foxtrot as a Tier C.

I agree that he’s a slow starter but once he hits rank 5-6 he dominates the playfield, especially in Incursion.

You may feel his grenade is underwhelming & hard to use but it varies on how you spec it. Rank 1 I take the slow grenade helix for obvious reasons, rank 4 I take the triple & then at rank 6 I add napalm. There are very few who can survive being hit by that while being shot the whole time they are trying to get out of the puddles of napalm. It also doubles up as an effective defensive tool, it’s amazing how fast people trying to push drop back when they don’t want to run through the napalm to get to you.

His flak cannon can be a bit underwhelming depending again on the helix. Personally I take the triple shot as its an effective counter to melee rushes who like to come at you head on, especially if they’be already had to run through napalm to get to you.

You didn’t mention his ultimate but it’s easily one of the best in the game for pushing. It’s got decent damage & accuracy, great fire rate & throw in the 100% shield penetration at rank 10 & just watch how fast people scatter, the trick isn’t to try & kill with it unless they have low health (due to its limited mag), but to panic them. It’s amazing how fast people scatter when they see their shield being bypassed for pure health damage.

At rank 3 always take his long range scope, red dot sight is ill advised due to his real strength being range combat.

At rank 5 take his killer regen mutation & it’s very easy to self maintain, especially in modes with minions as each kill is 220 health regained over 8 seconds. 8 seconds sounds like a long time but as a ranged specialist its more than enough for what he needs.

I keep seeing posts from people saying Whiskey needs a buff. I really think it’s a bad idea as the issue is more like people don’t understand how to play him. Most Whiskeys I see tend to try & use him like Oscar Mike which is just not possible as that’s not how he’s designed at all.
I really do think that if he gets buffed, players who already already very good with him will be able to dominate even more so & throw the balance off even further (for example, on average with how he is now I finish an Incursion game with 10-15 kills & usually in the top 3 for damage, that’s only going to go up with a buff).
If anything, the game needs to clarify his playstyle better or Gearbox & the community need to come together to explain to people how he’s designed to be played.

Montana a beast of a character with a stun and slow and a knock up.
Highest dps in the game highest health pool he has a big hitbox but a smaller crit spot than bordul and isic.
He gets great damage reduction for his ult and hailstorm making him a great tank.
Going with the cooler helix you can pretty much make it so overheating just isnt a problem.
I see nothing isic brings to the fight that montana doesnt other than a shield and aoe but isic needs to get his stun and slow for helixs.
combined the stun then slow with the minigun you can 1v1 anyone and they wont be able to get away or fight back due to the damage reduction.
I know your npot saying he is bad but this is me saying he is tier a or least tier b.

WF is a late bloomer that actually doesn’t excel at anything like any other late bloomer. It’s a shame, really.

However, he’s a great character and if played with crits he can be hands down one of the best characters to use M1 with.

He just need a slight buff on his skills and he’d be golden, A Tier even.

But people survive the encounter and just get out instead of fighting him and come back when he has his ultimate on cooldown and proceed to win 1v1. With this, Montana did his job really: deny the pressence of another player, or at least scare him for a bit, but it’s really rare for him to pick up a kill in a 1v1.

I really see your point on why he’s B tier or even A tier for you. But the lack of ā€œworthyā€ DPS (as in, safe DPS), with the low utility (For himself only) makes him C tier. However, make him an initiator with someone next to him and he’ll shine.

If they escaped montana after he has stunned him and slowed them their were a tank most characters will not survive.

Again I don’t feel a buff is justified. Players just need to understand better how he’said designed to be used. Buff his grenade & it will be completely OP with the napalm spec. There’s no changes needed on his Ult as the level 10 helix already requires you to choose between stopping power & capacity.

The only one where a change could potentially be implemented is his scrap cannon. Personally I’d move the pushback on his helix & swap it with the triple shot allowing him slightly better defensive capabilities against melee at the cost of the extra shots.

His only useless helix is the level 7 one where you choose between range or density & spread.

Agreed about the scrapcannon.

However, Whiskey is rather underwhelming compared to other late bloomers. It’s a shame really, because I’ve seen many WF dominate entire games like it’s nothing thanks to his easy crit damage and DPS with only M1.

However, in my humble opinion, WF would be the hardest character to play properly due to how his aim works and thus lowering his value a lot, the scrapcannon being bad doesn’t help, the sticky is meh that comes into a decent skill later on.

His ultimate is by no means bad, its a really good ultimate. All WF mains I know have placed him when spoken to me, in C tier too even if they love him a lot. It’s a shame, because the character deserves more attention.

Well, the few things i disagree with are:

Kelvin should be B tier, he may bee harder to learn, but even in solo he can do extremely well, eeven if it is half as well as in premades.

Toby should be C-D tier. He may be the second or third most powerful battleborn dps wise, but he’s got more problems than size speed ult and big hitbox (which is a big list already)

His shield is too weak from lvls 5-7, lvl 8 you double it’s health so it’s back to normal.
His rail gun doesn’t perfectly line up with the screen, causing issues when trying to shoot, eespecially though the shield.
Large bullets mean hardere to pinpoint shots. His large shots make it hard to crit a lot of battleborn such as S&A, and orendi, because they get caught on character obstructions.
both the cockpit lights and the shield tend to clutter your vision
Without the shield toby has the slowest (at least non-AoE) projectiles in the game, and cannot change this.

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Whiskey is extremely underwhelming. He is nothing but clunky to use, and doesnt do great damage. I have never seen a Whiskey dominate a game. Its extremely rare just to see one keep up in levels. He is the last person I target because he just cant do enough damage to warrant focusing him.

Montana doesnt need his ult to win 1v1. Literally all you have to do is stun them and they are either die ontinueing to fight you or going to run away with low hp.

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We need the surrender option for when we get stuck in crap matchmaking and know you’re going to get steamrolled after the first 5 minutes.

Why bother wasting time?

I don’t want to play this game for the sake of playing it dude, I want to play at least knowing that the 200+ hours I put into the game and learning the ins and outs are going to directly translate into playing a match well which will lead to my potential to win, but that’s not going to happen when i end up in a match with 3 people that have clue what they’re doing.

Bad enough I get punished if I quit out by not being able to rejoin matchmaking when the idiots don’t accept a surrender and keep getting pounded.

Your option is the absolute last thing this game needs: Players being forced to play a horrible match.

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I agree that Mellka is misrepresented here (edit: in the commentary, not her placement.) She does an extra 24 DPS with her poison at base, which makes her slightly more damaging than the other assassins, with the downside that part of her damage is sustained over enough time for characters to escape and heal - unless they’ve been caught over extended, hence the whole assassin thing.

Using Lunge and/or Spike to escape means she’s not killing you with them. Lunge is actually a pretty lousy offensive move, in part because the risk of having it go on timer isn’t worth a stylish desperate KO. Some Mellka might use it as an opener, but only to facilitate melee combos, and melee Mellka is another discussion altogether.

As has been said, poison and mobility is what Mellka brings, and she rightly excels - but she doesn’t overwhelm. She doesn’t poison people the way Boldur tanks, or Rath ults, or Alani CCs, or Miko heals. Players only need to factor in the poison and disengage a little earlier - and because Mellka is saving her Lunge to escape, it’s very unlikely she’ll burst you. It’s not worth Mellka dying to secure a KO except maybe on a crucial support.

Remember, even with poison factored in, Mellka does less DPS than several other BB. ISIC, Phoebe, El Dragon - they blow her out of the water. Her ult is modest, her skills as well, and she has no hard CC. If she seems to do a ton of damage, it’s because you met a good Mel who took you off guard, poisoned you up, and then tossed in a few melee hits in between clips. Not because she objectively is an extreme DPS/burst character.

She feels just right to me. I don’t want a single buff or nerf: she’d make a great baseline, in fact.

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People misuse it greatly. What’s more, you can learn when you’re getting devastated in how to do a comeback or how to survive when the odds are against you.
Just because you’re losing it’s not a sign that the match is ā– ā– ā– ā–  / your teammates are ā– ā– ā– ā–  and therefore you have to leave. I prefer to keep playing a lost match than play the waiting game in the matchmaking.

She felt right to me at the beginning too, but after talking with many people, and some who mained her mind you, we all agreed she was A tier and not B tier.
She has great tools and great DPS, however I’m afraid that a nerf can destroy her. However, I do think one or two things can be touched in a slight way, like as I said, claw lunge distance by not much.

It’s not only the damage she deals and the poison, it’s how long the poison is affecting so people can’t even teleport out denying even more time for them to stay present. They either risk being in lane till the poison goes off and maybe die, or walk around grabbing crystals and hoping he can get to the supply station and/or have enough shards to buy one.

tl;dr: She has many great tools and high dps. She’s not OP but quite strong indeed.

Oh, just to be clear: I agree she’s A Tier too, and I’ve played her almost exclusively since launch. I just don’t agree that her poison or mobility should be tampered with.

The duration of poison is certainly great at denying shield regen and teleport, but even a modest amount of health regen is enough to survive it. If the duration was decreased, the damage of poison would have to go up, and then Mellka would be melting people with it! And as much fun as that would be for me, I don’t want to see it happen…

This is completely off topic and has nothing to do with this thread. Im not really sure what surrendering has to do with character balance…

A tier list doesnt say you have to play X character because they are rank A or S. Its more for discussion to say who is probably over tuned, and who is under tuned. As has been said by multiple people in this thread, you can have a great game and win with any character on this list (except maybe attikus :stuck_out_tongue_winking_eye:)

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What would you suggest if you think of something to tone down of her then? This is the second big point of the thread, and it’s funny that finally someone is helping with it, thank you.

First point is to aknowledge which Tier they belong and why, second point is to look what COULD be done to balance the character out with buffs/nerfs/slight changes.

You would be surprised. I have Attikus as one of my characters and it’s really hard for me to do bad with him, however it is indeed a big problem how hard you need to work to make him do something, pretty underwhelming, but imnense damage and incredible CC. His early game doesn’t help him either, it totally feels like he needs a babysitter next to him.