Well since your doing a lot of mid-long range fighting there isn’t very much to change really.
Just some minor improvements here & there which I
Believe will help you more and I tried to keep it similar to yours as much as possible.
In the Hunter Killer Tree we snag 3 points out of suppression, kill switch & scramble to make Afterburner 5/5.
Suppression is a Kill Skill, and it’s not always up. But 24% extra fire rate is still good and because of Fire rate caps along with Emergency Response more points in this skill does nothing.
Kill Switch Fun but unnecessary really. Loved this skill at lvl 50. Stopped using it because Scramble is a superior one pointer.
Scramble 1 point is really all you need. If some how Wolf dies you get him back which equals more Laser Guided and with 30% more deployment time that’s a base 15 seconds more with 0/5 auxiliary tanks.
Also because of your gear being non elemental/explosive. maggie/fragnum, kerboom, ivf, pitchfork (is your pitchfork elemental?)
I think it’s best to drop Cold war for Escalation for More Critical damage and some cool down time while they’re down.
In Cyber Commando all that’s different is that we spent fewer points here. You really don’t need 4/5 Divert power when combating mobs from mid to far range so I left it @ 2/5 it’ll still kick in and help you not go down when you need it too.
Dreadnaught. Because you fight at range more than 1 point in energize isn’t necessary especially with Celestial Enforcer.
Also we Maxxed Auxiliary Tanks because W&S are the ■■■■, also so we can benefit from Fortify, laser guided and Saint more.
And I dropped Heatsinks because at Range you have time to let your Shield regen.
Termination Protocols because Termination Protocols really.
Tell me how it goes! Hope this helps!