Hey guys! It’s been a while since my last post. Hope you enjoy it.

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3rd try :blush:

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Just some Axton trolling Pete’s Bar with FotF :wink:

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been doing more thinking on the arena Norfleet spamming stuff and thought of more ideas that could also work but obviously would want the community to decide on the new rules
1: Limit the number of shots you get for each arena
Example 1: Hyperion Slaughter you get a Max of 10 shots while Creature Slaughter you get only 2 shots max

2: Limit the amount/time in-between shots
Example 1: Hyperion Slaughter you get a Max of 10 shots while Creature Slaughter you get only 2 shots Max, and have the Time In-between shots be based on how much the character breaks the Norfleet say Axton has to wait 10 seconds in-between shots while Maya only needs to wait 6 seconds

3: Limit the time in-between shots
Example 3: say Axton has to wait 10 seconds in-between shots while Maya only needs to wait 6 seconds (1 time for each character would apply to all arenas rather than a time for each character for every arena)

4: Add X seconds to the run per shot of the Norfleet
Example 4: You shot 10 times in a run and the added time for each shot was 10 seconds so the time would be 100 seconds added onto your time

5: Other (If you think of other stuff you’d like to see rather than this pls tell us the idea)

All older runs that end up breaking newer rules when we finally decide on them will stay up till July 1st to give everyone time to keep their placing

  • Limit the number of shots you get for each arena
  • Limit the number/time in-between shots
  • Limit the time in-between shots
  • Add X seconds to the run per shot of the Norfleet
  • Other

0 voters

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Melee Zero vs Son of Crawmerax L72 2:44

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I think rules are fine as it is.

no consecutive Norfleet shots unless against surveyors/flying mobs and stuck enemies.

That or just ban it aside from Hyperion, magic slaughter, and peak.

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Trust me mate we all dream of a world without this piece of ■■■■ OP Launcher, but there are so many runs where it’s used they can’t just remove it completely. :man_shrugging:
This would be a much easier situation to deal with if they did what you said from the very start, like they banned the Bee.

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Here I am waiting for the decision :smiley:
Now I can’t run bandit arena because there’s a chance the run will be invalid. I’ll just wait for the verdict XD
No way I’m gonna run every arena again though. Ragnarok mobile ain’t slowing down yet (at least for me) :smiley:

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The most sensible seems limiting the number of shots as of right now. But even then it is arse.
The initial idea was good, and is going to lead to cleaner runs eventually, especially if the players are going to willingly limit their amounts of Norfleet use further. The only criticism I heard was from @Juzhang666

My suggestion is for each run to be verified from the point of this rule’s implementation is to have less Norfleet (let’s be honest, this is the only RL used in Arena TTs besides slag Topnea) than the run it beats directly, i.e. former WR/2nd place/3rd place. It won’t be much of a hustle to the new players, as they are anyways going to study the runs they are going for if they take it at least a bit seriously.

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I would go with something like mix up of the two. Ban rocket launchers + add time penalty for each NF shot, but depends if it is in FFYL or outside of it. And of course depends of the arena.

Digi Peak
Launchers - only against flying and stuck enemies + FFYL
Penalty - anything different than above will add +15s to the run

Magic Slaughter
Launchers - only in FFYL
Penalty - anything different than above will add +15s to the run

Creature Slaughter
Launchers - only 1 or 2 shots in FFYL
Penalty - anything different than above will add +15s to the run

Bandit Slaugher
Launchers - only 1 or 2 shots in FFYL or going to FFYL will add +15s to the run
Penalty - anything different than above will add +15s to the run

Hyperion Slaugher (ohh thats tough one)
Launchers - depending on wave, on wave 4 it can be used 2-3 times outside of FFYL + additional shots
for stuck enemies,
on last wave it can be used 4-5 times outside of FFYL + additional shots
for stuck enemies,
Penalty - going to FFYL will add 5-7 seconds to the run
anything different than above will add +15s to the run

Pete’s Bar
Launchers - only low level for utility
Penalty - anything different than above will make run not acceptable

AfD
Launchers - only 1-2 shots in FFYL
Penalty - anything different than above will add +15s to the run

12 O’Clock High - really?!

Gulag
Launchers - only 1-2 shots in FFYL
Penalty - anything different than above will add +25s to the run

All those rules and vaules for arenas can be adjusted to make a really fair use of Rocket Launchers.
This is how I see it.

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What’s up @bew_

A lot of rules :)) but could work

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Welp. No commentaries. Except that Gulag shouldn’t have ever been an arena.

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Through the rule of TT, I found that people recognized RLs as a big advantage. The idea that its launch could be unfair because it is too powerful.

But I don’t understand the circumstances in which everyone agrees that they can be used without anyone complaining. It’s a paradox. It’s due to the player’s own fault/lack of getting into FFYL’s situation.

But the trick here is that whenever he gets a bad result from his run, he gets the advantage of using a powerful weapon that everyone agrees with. The worse you play, the better. I think this is the fundamental irony of the RL’s rules.

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And I have other ideas about flying objects and turret. Are they things that cannot be removed without NF? It’s a good rule if it can’t be. But it can be done enough without NF. If their removal has a comparative difficulty compared to the removal of others, isn’t it providing a good discriminative power to project the player’s skills?

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YES HOLY F*CKING GOD YES. THAT IS WHY I HAVE PUT COUNTING THE FFYL SHOTS AS WELL IN THE INITIAL IDEA! I SO HATE IT WHEN THE PLAYER’S ACTUAL FAULT LEADS TO THEM HAVING A BETTER TIME. I apologize for caps, btw, but it’s just the cry of my soul!

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@StrikerZidane hellooo Strikah :)) long time no see

@FailyFailracer Then remove Gulag but keep rest of the rules

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why complicate everything !!! just rule one:

  1. rocket launcher can only be used in the “struggle for life”
  2. In the “struggle for life” you can not intentionally fall
  3. and agree with the first paragraph in the voting Abrubt Dusty
    and all :slight_smile:

bit disagree with criticism @Juzhang666
a bit strange about what newcomers are you talking about !?
everyone who joins us and with us begins to set records, they are no longer beginners! and, at least, they have been playing this game for a long time and understand that they need to use to kill the boss or complete the arena :slight_smile:

more thinking on the adding time to a run for each Norfleet shot has put me off of it personally in a few ways but I set it as an option because you brought it up at one point before this iirc and wanted to see what everyone thought

a few examples that put it off for me personally

  1. makes the listed time a bit complicated example being say a run thats 1:00 without added time but has 10 shots and each shot adds 10 sec so would it be listed as 2:40 or 1:00+1:40 from the extra 100 seconds

  2. might make a run that was really good without the added time say 40 sec faster as an example but with added time it might only be a few seconds faster than the older record or even slower than the old run in some cases even if the actual run is faster and was played better

also, @pasenkasmirnovgo that would make it super simple but get rid of pretty much every single arena run on the leader board along with a few cases like surveyors getting stuck in walls where you can’t shoot them with anything other than a Norfleet or some other etech launcher making that kinda out of the question

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Yes I did mention this before.

Giving the exact time of the run + penalty time would be best option. Because it will perfectly describe how much people rely on NF.

Same as above + make penalty higher, so you will think twice before you even switch to NF.

Also this is the question to everyone :

WHY YOU EVEN SHOOT WITH NF OUTSIDE OF FFYL?

(this question of course exclude turrets and surveyors)