Works with Atticus
Deande and caldarius skills âknock awayâ, the effect is not the same.
ah didnât notice that. cheers.
Ah, thank you for that bit on Meltdown! I had a game where we should have won 500-0, not a single enemy minion got through but they finished 500-12 and we came to the conclusion that score must increase by three points every two minutes or so, kinda like the shards respawning. So it turns out that they just got one kill and one assist every two minutes lol!
Hereâs two more:
Upgrading a buildable heals it to full health and shield.
Items with -shield are great for Eldrid as they cost less shards but donât affect them.
They mess with Kelvins shield passive and boldurs overshield helix
-shield charge speed is best.
Also im very surprised this doesnt seem to be here. Shepherd bots give an overshield buff to nearby allies, stand next to them to receive it.
I take advantage of this on Incursion, when youâre at the last sentry and attacking from the safety of that top room with the healing station. Enemies tend to swarm from both sides and target the healing station over Battleborn (Why not, itâs essentially a stationary Miko) so I try to keep it at level 1 until they start beating on it then upgrade it mid fight. Same goes for the thumper turret that will assault flanking enemies, leave it at level 1 and upgrade it once theyâve damaged it beyond say half health.
Sadly my teammates donât always understand or agree with this tactic and just end up upgrading them to full. Then they get destroyed and we have to wait for them to cool down before we can build them again, wasting precious time and shards when all we need is to defend against one wave of enemies then assault the turret with a healing station at our backs while the enemy team is on respawn timers.
Oh well 
I also use alternate fire for that (L2 on ps4).
Huh⌠I was sure that it didnât work when I tried it out. Guess Iâll have to try again.
Anybody know the trigger for when they give overshield? I havenât been able to figure out if itâs on a timer, if it has some conditions, mix of both⌠It seems to be timed, but when I harrass enemy shepherd before it gets to midlane it seems to overshield early.
I think I read its every minute.
It uses the shield a couple times on the trip down the lane so its gotta be faster than that
I have wondered this as well. I notice they seem to engage overshield if they have a valid target, like if you begin attacking them while they are traveling but they will also use it at specific time frames while traveling, like on Meltdown they will use it almost immediately after leaving the spawner. My guess is they do that first overshield as some kind of anti camping mechanism but will then save overshield until they engage a valid enemy.
âŚThis!
OMG this is an awesome resource I needed badly.
Donât think i saw anyone reference this but when youâre in the lobby waiting to queue in for a game, when players join/queue together a yellow bar appears next to them on the right side of the queue list. A few friends of mine wondered about this and always asked what that yellow bar means.
It means theyâre partied up together.
Thatâs what i said though 
Awesome work dude, Iâll be linking new players to this post when they ask for help on YouTube. Keep it up. 
Oh, my bad, lol. Totally read over that.
Something I would like to know: What are the sources of bonus points (in campaign mode, never played the rest to know if bonus points exist)?
Also, does -healing power affect health regen?
Iâm pretty sure the only stat that impacts health regen is more health regen. Healing from actual healing abilities and life steal shows up in the statistics of a game as âHealing Givenâ and âHealing Receivedâ, where health regen â even crazy-huge health regen that comes from abilities â does not, and Iâm pretty sure those are the same parameters that âHealing Powerâ and âHealing Receivedâ gear interact with.
Iâd do some testing to confirm it, but they wonât let me play the game yet gaaah 