Tips and tricks (Mechanics you may miss)

this is CORRECT!

beta and ctt had only top right lore = legendary

I have received 2 legendaries from FULL lore challenges completed, Marquis and Miko (Oscar coming next). Most of my go-to characters have the top right lore challenge done and no legendary, it comes when you complete the full lore.

Sorry to bump an “old” post, but this was revived in the last couple days, and has a BUUUNCH of information.

The (?) part is incorrect. I did some playtesting to test this earlier today, I got a good Sprint speed item, but has a -Heal Power attribute to it, and I wanted to see if it would gimp Rath’s play at all. I was Lifestealing with a base Melee for 12 HP. I had a +10% Heal Power item and a +10% Healing Received item. With a base heal of 12 HP I should’ve seen at least a 1 HP increase with each item. I activated them one at a time for testing’s sake and each time my Lifesteal remained at 12 HP. I saved video, but have yet to upload it anywhere.

From what I can tell upgrading it does not increase the rate of health regained (need to do more testing to give precise amounts on that as well), but there seems to be a +Damage Reduction buff as long as the Healing buff is active.

I was supposed to be testing this while I was testing the other stuff I was working on, but I forgot. I am pretty sure they work just like Crystal Shard Clusters (two minutes after killing/summoning them).

I am still curious as to what minions exactly are considered minor vs major.

To this, you get the legendary from doing all the lore, you can look it up in “command-> career -> challenges-> characters -> which ever character you want” and they will have one challenge which will give you a legendary, this will be the complete all lore challenges

And I’m glad it was, I kind of stopped posting because of how hard this forum was getting flooded after launch, it felt like I couldn’t actually put threads like this up and have any real responses. I had just kinda given up.

Also this was put on reddit? It wasn’t me that did it. I’m not really concerned with someone “stealing” it, it’s just curious that someone would bother copying it over.

Appreciate the help guys, keep the information coming in and I’ll keep updating this.

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It was either this or the work that someone was doing on Gear. Not sure which. Whoever “stole” it did credit the original source. That much I do know. Thanks for updating with my test results! I’ll try and get some more knocked out later tonight/tomorrow morning. Just got off work.

Playtesting for the evening complete.

Single Thrall spawns at 2 min. Double at 5 min.
Thralls will only respawn if they have been summoned. Once they have been summoned they will spawn 2 minutes after killing them or 1 minute after summoning them, whichever happens LAST.

Baby Shards spawn 30 secs after gathering.

Healing Received AND Heal Power affect self-heals (but not lifesteal as addressed earlier).

Neither Healing Received nor Power affects base Health Regen nor any buffs to your base Health Regen (think Kelvin Helix).

Healing Received does NOT affect healing received from Supply Station buff.

Supply station buff is closer to 32 HP/sec.

Supply station buff still needs more testing as far as what upgrades do. I really think Tier 2 gives a buff to attack/skill damage and Tier 3 gives a Damage Reduction bonus. I need a partner to do real testing. Let me know if you’d like to help (probably tomorrow sometime) (currently only own on PS4).

I want to run some tests in private matches as well, particularly on Thorn’s Curse. Add me on PSN Slif_One

Unfortunately I am on PC, so I cannot assist with either of your playtesting.

I will add any nice data you find though, and I appreciate your efforts.

I’m running out of questions at this point :wink: I’ll knock out what I can with Slif later and let you know.

Oh, I don’t entirely understand your answer concerning thralls.

How does 1 minute after summoning them ever happen after the 2 minutes after killing them for that to proc the respawn?

If they die quickly, the 2 minutes still ends after the 1 minute after spawning them. If they die slowly, the same occurs. I might just be being stupid here, but I simply don’t understand.

Let’s say the Thralls spawn at 28:00 and I get to them and kill them at 27:00. However, before I summon them I am killed or something and they remain unsummoned until 25:00 for some reason. This is two minutes after they’ve been killed, but WILL NOT respawn until one full minute after you summoned them, in this case 24:00. Let’s say you summon them at 26:30, however. One minute after summoning them would be 25:30, however it has yet to have been two minutes since they were killed as they were killed at 27:00. They will spawn at 25:00 as all three conditions have been met (Thralls have been summoned, it has been 1 minute since the Thralls were summoned, AND it has been 2 minutes since the Thralls we killed.)

Make sense?

I was kleese and I had two wards I didn’t get moved before they respawned so my wards killed the thralls, 5 min later I went over to the thralls and I saw I could hire them. In this instance only 1 minute went by before their respawn. However if I was there when they initially died it would have taken two minutes because I summoned them right away and it functions like normal.

Oooh, I thought you meant like killed as in you summoned them, and the other team killed them. So after they’ve been summoned, they work on either of those two timers, regardless of what the thralls are now doing.

Okay, that was the mental block, I was thinking about it the wrong way. That’s still complicated, and I’ll need to figure out a better way to word it.

Thanks to you both though.

Maybe:
Single Thralls and Double Thralls spawn at 2 minutes and 5 minutes respectively.
Thralls will respawn once three conditions have been met: Thralls have been summoned, it has been 1 minute since the Thralls were summoned, AND it has been 2 minutes since the Thralls we killed.

Edit 1: Or just the last two conditions. (2 implies 1)

I think I got it figured out.

I knew I was forgetting something I confirmed. It’s not on here, but something I was curious about. Things that activate “after surviving for 180 seconds” don’t give a damn how long you’ve been alive prior to purchasing/activating the item. The timer begins on purchase/activation, resetting on death obviously.

Thanks, went ahead and did some testing of my own. Found some interesting things.

…most notably that galilea’s shield throw does 40% increased damage to characters’ pelvises.

I’m fairly sure this is a bug, considering it isn’t mentioned anywhere, and makes very little sense.

Unless you’re throwing down an epic sack tap! lol Yeah, that seems buggy as all get out.

Do we know what causes them to spawn at different sizes? Location, game time (i.e. early vs late game), game time left alone (without destroying) all seem like possibilities.

It’s completely based on location. Each spot spawns a different type of shard.

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