I’m running out of questions at this point
I’ll knock out what I can with Slif later and let you know.
Oh, I don’t entirely understand your answer concerning thralls.
How does 1 minute after summoning them ever happen after the 2 minutes after killing them for that to proc the respawn?
If they die quickly, the 2 minutes still ends after the 1 minute after spawning them. If they die slowly, the same occurs. I might just be being stupid here, but I simply don’t understand.
Let’s say the Thralls spawn at 28:00 and I get to them and kill them at 27:00. However, before I summon them I am killed or something and they remain unsummoned until 25:00 for some reason. This is two minutes after they’ve been killed, but WILL NOT respawn until one full minute after you summoned them, in this case 24:00. Let’s say you summon them at 26:30, however. One minute after summoning them would be 25:30, however it has yet to have been two minutes since they were killed as they were killed at 27:00. They will spawn at 25:00 as all three conditions have been met (Thralls have been summoned, it has been 1 minute since the Thralls were summoned, AND it has been 2 minutes since the Thralls we killed.)
Make sense?
I was kleese and I had two wards I didn’t get moved before they respawned so my wards killed the thralls, 5 min later I went over to the thralls and I saw I could hire them. In this instance only 1 minute went by before their respawn. However if I was there when they initially died it would have taken two minutes because I summoned them right away and it functions like normal.
Oooh, I thought you meant like killed as in you summoned them, and the other team killed them. So after they’ve been summoned, they work on either of those two timers, regardless of what the thralls are now doing.
Okay, that was the mental block, I was thinking about it the wrong way. That’s still complicated, and I’ll need to figure out a better way to word it.
Thanks to you both though.
Maybe:
Single Thralls and Double Thralls spawn at 2 minutes and 5 minutes respectively.
Thralls will respawn once three conditions have been met: Thralls have been summoned, it has been 1 minute since the Thralls were summoned, AND it has been 2 minutes since the Thralls we killed.
Edit 1: Or just the last two conditions. (2 implies 1)
I think I got it figured out.
I knew I was forgetting something I confirmed. It’s not on here, but something I was curious about. Things that activate “after surviving for 180 seconds” don’t give a damn how long you’ve been alive prior to purchasing/activating the item. The timer begins on purchase/activation, resetting on death obviously.
Thanks, went ahead and did some testing of my own. Found some interesting things.
…most notably that galilea’s shield throw does 40% increased damage to characters’ pelvises.
I’m fairly sure this is a bug, considering it isn’t mentioned anywhere, and makes very little sense.
Unless you’re throwing down an epic sack tap! lol Yeah, that seems buggy as all get out.
Do we know what causes them to spawn at different sizes? Location, game time (i.e. early vs late game), game time left alone (without destroying) all seem like possibilities.
It’s completely based on location. Each spot spawns a different type of shard.
Awesome. Good info.
Also, I am not sure I am understanding the original information 100%.
Are all baby clusters (the ones that spawn every 30 sec) worth 25?
Am I understanding the other numbers correctly?
There are two sizes of “Large Shard Clusters” (every 2 minutes guys). These clusters are broken into usable shards at three times during the process of killing it. The first two sets of usable shards are smaller than the last drop. The smaller “Large Shard Clusters” drop 65 and 155 shard sets, totaling to 285. The larger of the “Large Shard Clusters” drop 155 and 275 (possibly 285) shard sets, totaling to 585 (possibly 595).
It’s hard to explain in a succinct way, but you’re mostly correct.
The shards that spawn every 30 seconds are worth 25, 65, and 155 depending on their size. I would need pictures to very accurately provide this information. I’m not sure what to call them either, if we could find a better descriptor for all the shards it would be easier to talk about them.
Also considering how active you are, I would recommend joining the battlesphere discord thingy mabobber. There’s a lot of other lab rats on there, and people who love the game and are interested in it competitively.
@arcsteiiscool Getting closer to understanding. Sorry for not wrapping my head around it. Just to clarify, what I had to say about the second part (dealing with “Large Shard Clusters”) is correct? And how big it is has to do with the cluster’s location?
Yes, you are correct. I might need to make a graphic explaining shards, with a map. But that’s not something I’m adept at, so it might take me a while.
I feel ya! Still good information to have. If there was an existing top/down picture of at least a map it would become that much easier. But fabricating large amount of data and then work to display can be daunting. Thanks for the work thus far!
They can both be done playing solo (At least, I have gotten them both while playing solo). The one in the courtyard only requires one pad to be pressed while playing solo. The second one requires the player to hit both of them, but they don’t need to be at the same time
I wasn’t sure if it also applies here but:
In PVE The Saboteur, during the second defense point (the one with the three lanes), you can walk on the pipes connecting the middle islands to quickly get from one lane to the other.
Beautiful post; always lean to good new stuff.