I see many people saying that Ambra is a trash tier character and can’t do well with her. Some people have asked for tips on how to do well with her on threads and via messages. Wanted to post some info on how I play Ambra and hopefully it will help people who are trying to play her and wreck face. I think I have a 7 KA/D
So the primary staff attack that she has (RT on console), should basically only be used to generate heat. Try to use it on minions, shards, etc. It can be used on enemies at some points, but mostly it is used with the purpose of building heat. Once you have heat, now you want to engage and use the heat that you’ve built up. Once that heat is spent, use solar wind to build up a little more, and then use it again.
Her main dmg loop should basically be:
Build up heat
Solar wind to dmg and build heat
Use heat again
Staff to finish off if necessary
Most non tank characters will die from this combo, usually right in time for your flame shield to kick in and for you to get out of there or finish them off.
Ambra’s mutations are some of the best I’ve seen in the game. The two main ones are the ability to buff your sunspots and the staff slam knock back that replaces solar wind. The ability to buff your sunspots allows you to set up healing stations around the map, and when you’re not in combat you just roam around topping them off with health. If your team just finished a huge battle, you drop a sunpot and fuel it with your staff and watch it heal 3 people fairly quickly, something miko can not do.
The second one turns your solar wind into a staff slam that you do twice and it knocks all enemies back, but still builds heat, etc. This is awesome for melee characters getting too close (raths ult), knocking enemies into walls or into your friends when they’re trying to run away. Just got shield throwed by Gali? Hit the slam when your coming out of it and it will knock her across the map so you can run away.
Ambra is super dope if you know how to play with her. Hopefully this helped.
Edit: Recommended gear is attack damage, heal power (which should effect team mates and yourself if I’m not mistaken), and her character specific exotic which is skill damage, heal power, and heat auto regenerates.
Edit: Also has a mutation that gives her the ability to shoot mini rockets out of her staff at the cost of heat, this is also an awesome mutation that I will take against a bunch of ranged characters, rather than the lifesteal. This mutation goes really well with the exotic gear because you will never run out of heat, thus always having a ranged attack.
Edit: Approximate dmg numbers (could be wrong, but probably close):
Sunspot- 66 dmg/ sec
3-4 Melee using full heat (probably has diminishing returns)-200dmg per .5 seconds
Solar Wind to build more heat (after picking level 1 upgrade)- 120 dmg per sec for 3 seconds (360)
Melee using half heat (probably has diminishing returns)- Not sure but probably 150 dmg per .5 sec
Staff beam- 70dmg/sec.
TLDR: Build up heat before you engage, engage, throw sunspot, use heat, solar wind to build more heat and dmg, use heat again, staff to finish off if necessary should basically be her dmg loop.