Well, it’s difficult on some level to describe a playstyle briefly and concisely in words, so I’ll link a gameplay video of how I play him at least in Meltdown:
It’s a hit-and-run strategy in the true sense of the word. Chomp, run around until you can chomp again and rinse and repeat. Kelvin takes enough
damage just for being himself, running away early on from the AI will allow you to soak up more damage from players which is key.
But I take it you mean Incursion, so I’d say;
You’re there to set-up, deter, interrupt & punish.
Set-up kills/plays for your teammates, deter possible pushes, interrupt dives & punish players out of position.
With that in mind;
Use Sublimate offensively. Too many Kelvin’s I’d say use it defensively rather than offensively, effectively removing a key-aspect of why Kelvin’s such a desired character in comps.
Don’t go for team stuns for the sake of stunning them. What I mean by that is that it’s often, if not even most of the time, more beneficial to just stun one or two targets and then manually cancelling Sublimate to Chomp the target(s). The stuns are worth nothing if
A) No one can capitalise on them.
B) It’s not interrupting.
C) It’s not vitally delaying.
- Be smart about your lane presence. Most healers will struggle to keep a Kelvin going, inclduing Miko early levels. While you want to be the bullet-sponge, staying mindlessly in lane will hurt your team. The healer can’t re-direct focus to heal others, the chances for an enemy counter-push increases when the tank gets low on health and it may force you to use Sublimate as an escape which should be a last resort. If the enemy senses that Kelvin is weak without Sublimate ready, they will engage given that no other tanks are present.
Primarily be in lane to soak up damage for other players, not minions. This goes back to the hit-and-run aspect of Kelvin. Soak up damage from players, not minions. If an enemy Elite Bot enters lane, leave it to the team. It’ll do unnecessarily high damage to you for virtually nothing, leave it to your team for the most part. If you have to engage it, you’ll likely have to use Sublimate to not lose most of your health.
- Make sure to have awareness. Are the enemy flanking, preparing for a push etc. Being able to interrupt effectively is central to Kelvin’s playstyle, and need awareness of both player positioning but also ability management. What do the enemy have ready at their disposal as opposed to our team?
For gear, I currently run;
+14.00 Health Regeneration
-42.00 Shield Recharge Rate
+140 Shield Capacity
+98 Shield Capacity for 10 seconds after killing or assisting in killing a minor enemy
-21.00% Reload Speed
+8.40% Damage Reduction
+4.20% Damage Reduction for 10 seconds after activating a skill
The health regeneration helps a considerably early on with the self-sustain.
Permafrost grants you shield based on yor max shield, meaning having increased shield capacity will make you receive more shield after completing a skill.
The damage reduction’s fantastic, largely because you can have the secondary up and running at all times. You can Chomp before engaging to get the extra damage reduction and then maintain it throughout the engagement.
With this build however, I typically pick up Shield Snacker at level 4 to truly utilise all the shield capacity from the loadout.
My old loadout was almost the same as this, but the 0-cost equivalence of the shield capacity and the rare equivalence of the health regeneration, at which point I took the lifesteal.