So i have recently started playing a bunch of incursion games. I typically find meltdown to be a far superior game mode, but a lot of times i can’t find games. That, and sometimes i just want to kick back and play on characters im terrible with and not care about the outcome. I take meltdown pretty seriously and sometimes i need a break where i dont care about stuff like my stats, etc.
so sometimes incursion can have some pretty crazy endings and comebacks you wont quite see in meltdown. but i also noticed one huge problem. i just played in a game, and it wasnt the first of this kind, where literally on the fist sentry the other team could not successfully push a wave because my clear was too strong, but here they are up on a ledge room whittling the sentry down. and they had just enough up there and just the right composition that if you allocated enough of your team to keep them away, then they could push the main lane. but what would usually happen is you would eventually push them off only to have them return two seconds later. they would end up causing enough confusion and running back and forth to basically get a few dmg on the sentry every minute or so.
my question is this: why are people playing the game in a way that is clearly not how it was intended to be played? it is incredibly cheap. there are one or two straggler minions getting through every now and then, but the overwhelming majority of the sentry shield dmg comes from players. how is that fun for anyone? don’t you think the game mode would be way more fun if you actually utilized the mechanic?