I have been playing bb since the absolute second the closed test was available. I also played in the open beta as well. I also have many, many hours logged on two different accounts in the main game. I have played countless public games, numerous private matches, and limited tournament play. I have a semi extensive pvp experience. These are some things that I am offering up as feedback. I apologize in advance if some of these suggestions or observations have already been noted elsewhere, or are already well on your radar.
Firstly I will start with the queue situation. Noteworthy, I play on xb1 for what it is worth.
The queues need to change. Bots battle is the exact same thing as a private match without players, with the exception of lore completion. So rather than eating up a queue, just allow lore completion in private matches. My personal opinion is that some achievements, lore, titles, etc should only be attainable through actual pvp, but at the end of the day I could really care less.
Solo duo queue is an incredible idea. The main issue with the queue is that very few people are actually really using it as intended. They are matching with their buddies and backing out if they dont get them. I do not think people are doing it because they want to smoke randoms, but rather just want to play with their friends when regular incursion is not an option. Simple fix is to just always have solo duo and regular incursion present. Solves the whole problem.
So what about the draft? Draft is typically a 5v5 premade v premade game mode. This game mode can also just be a regular queue, but they need to tweak it, which i will discuss later in this thread.
Lastly is quick match. Allow quickmatch to exist the exact same way that it has. There is nothing wrong with having 4 queues. It won’t further split the playerbase, people will still play what they want to play. Forcing portions of groups of people into games they don’t want to play does not solve anything.
Another thing I want to briefly touch on is character balance. I have seen broken characters come and go. I have seen every nerf, sometimes really necessary, sometimes making no sense. Bring back melka–we need more choices. Bring back el dragon to some degree. Currently kelvin has a better skill every 10 seconds or so than el dragon’s ult, and about 15x the survivability and kill potential. El dragon is meant to kill, while kelvin is meant to tank. Kelvin currently does entirely too much damage. His one second stun was exactly where he should have stayed. Him not being about to 1v1 characters was exactly what he should have been like from the start–he is a tank. Your tanks in general blur the lines far too much. They are supposed to be very weak offensively, but very hard to kill.
Let’s talk about beatrix for a moment. A friend told me that you guys said that you are having a look at her, and that is great. With the exception of OG gali, there has never been a more broken character, and that is saying a lot. I know that you guys look at data, but I think you are looking at too much data that is irrelevant. Just look at the data of the top 1000 players from all platforms combined. You can establish that however you wish, be it win pct, kdr, etc. Look at who they ban in their private matches, look at who does well and who does not.
My next observation is in regards to the feature that allows us to see the other team’s picks. This is a great idea, but it needs a tweak. Good players just wait til the end and never actually pick til the last second. That basically removes the whole mechanic. I am not entirely sure how to fix this problem. Something needs to change so people actually can use the feature as intended.
Last, but not least, I want to talk about gear, specifically legendary gear. What exactly were you going for here? Is it competitive, or is it casual? Is the gear there because you are the makers of borderlands? In your own tournaments, you banned legendary gear. In every league, tournament and private match, legendary gear is banned. Wouldn’t it be logical to look at the root cause of this and ascertain that the exact same conditions are present in a public game? The same reasons are also present? I think that legendary gear is something that belongs in quick match only, but I am willing to settle for having one competitive playlist–probably the draft–where there is no legendary gear allowed. It allows players to outperform their opponents simply because of their gear. I have heard the argument about cost and the sacrifices that give a team running cheap gear, but with the xp nerf to buildables, that is no longer an argument. You can only level to 10 anyways, so I never saw the point of that to begin with. Just turtle til you get your legendaries up and back then just catch up in levels. Now there is no catching up. You just watch that team activate their bolas and symbiotics and watch it all just swing in their direction. Please stop changing the gear and just take it out in incursion playlists