I think most people are in agreement that Toby is the worst sniper (marquis and thorn both do the same thing better generally)
and I think most people are in agreement as to why this is, too: His shield. whilst its active he is fairly competitive, but it has a chunky cooldown as is dropped near-instantly from enemy fire.
Personally, the fix I’d like to see is this: Make the shield a toggle-able ability. when toggled on, it drains all of Tobys shield (blue bar) and gives the created shield say, 1.5x that much health.
at this point, Tobys blue shields are completely disabled until the move is toggled off, BUT when they would normally begin to recharge, the deployed shield instead recharges. Even if completely destroyed, the deployable shield can regenerate once tobys shield recharge delay has passed.
untoggling the skill, triggers its cooldown as normal, so he has to wait before he can move up.
This way, he’s much better at bunkering down and holding an area but become even more vulnerable to flanking or burst damage (as he has no blue bar shields whilst sniping). That feels like giving him his own niche whilst not being too op as doing so safely requires vigilance and team support
What does everyone think of this idea? workable,or is there an easier way to keep tobys mechanics whilst making him a tad better?
(leaving aside his kinda useless ult for the moment)