Disclaimer: I don’t want any of the challenges to be easy. There are far too many that I think are actually a bit too easy.
Toby’s PvP-only lore challenge, “Killing On Rails”, requires you to get 10 double kills with Core Discharge.
I think this is a bit unfair because:
- Core Discharge does fairly meagre damage and can only hit one enemy at a time
- Core Discharge can be instantly interrupted by any CC, including during its charge-up time, but still goes on cooldown
- Core Discharge has a very limited range, which is contrary to his territorial role and general squishiness
Again, I don’t want the challenge to be easy, but this just seems too circumstantial to really be a ‘challenge’. I’d be more likely to luck-out and get it than to actually be able to work towards it.
I’d suggest making it just require 25 player kills with Core Discharge (rough figure), or alternatively just requiring a large amount of total damage dealt (Which would also let players progress towards it in PvE too).