Not sure if this falls under multiplayer or under the rogue category, but Toby’s Lore challenge relating to his Ultimate is outrageous versus everyone else that revolves around using their Ultimate.
I am sure everyone who is a fan of Toby and advance difficulty characters understand this is ridiculous. If anyone has used Toby before and did not like him his ULT is core discharge which is a beam that adds up to 1.5k damage IF!!! it lands all those hits. If you played this game on launch date where everyone was around 1 to level 5 you had a easier, but still ridiculous chance at getting 2 battleborns killed if they were both at 25% health and that is with some accuracy error when switching between both targets. Now with everyone around 10 and up and having damage reduction, that beam does very to no damage at all ANYMORE. Only chance to even get 1/10 for that lore is if both are at 5% health and your team either helps you on stunning them and letting you finish them off “IF” his beam charges up before the CC wears off or your team kills them.
In short:
Toby’s Lore to Master him has to be replaced or BUFF HIS ULT to take into account damage resitancy and charge up time, OPTIONAL: Change “Killing on Rail” for killing ONE BATTLEBORN an X amount of times (ex. Kill up to 50 or 25 people with core discharge).
Thanks for the time. Hope the Devs. see this or anyone else post about Toby.
FYI: Everyone else Lore’s are easy and some are just lengthy, but easy, and for those involving playing on a team of certain players from a full team to about 3 battleborns of the same group (it involves making new friends to temporarily get things done, that simple.)
Update: Toby version 2.1 is coming in a patch, woot.
This could also be an alternative to the Lore:
Killing Benedict 10 times with core discharge, lol. (spoiler-Ish side-note)
) that it does not count oddly and i think the arc mine does not either but i tend to take the stun and use it early