It’s not just his Ult that’s lacking.
That’s just one of the problems.
Right now, basically everything is lacking. He’s a really cool (thematically) hero with an absolutely terrible kit and the worst Ultimate in the game. Honestly, he’s probably the worst character in the game, period.
- His character model is so wide that both of his weapons have an incredible number of terrain collision issues with what “seem” like clear shots. Anywhere that isn’t wide open (to give yourself some cover) is likely to be a myriad of issues because of the hitboxes of your projectiles and the terrain.
- His shield is destroyed far too quickly by long-ranged enemies, making him very vulnerable to counter-sniper fire.
- He can’t escape worth a squat without taking his level 4 helix “Sorry, I Broke Your Wrists” (stun mine). You have to turn tail and flee because the distance traveled with his boosters back-strafing combined with his enormous hitbox means terrain collision for days.
- His “headshot” is directly center of mass, making it extremely easy for enemies to murder him.
They had a great idea and from a lore perspective he’s a hilarious character. But he’s just so badly designed and implemented. I’ve been playing him as exclusively as possible during double-XP weekend, and it basically boils down to the reality that he has great games against bad players, but he’s a sitting duck to anyone decent.
He has losing matchups against nearly every other Battleborn in a 1v1, which is okay, except for the fact that he doesn’t have enough territory control ability or sturdiness to stand off at range and gain an advantage.
More than any other hero, he needs a complete overhaul.


