So, I’ve often thought there was something off with shards in most (maybe all?) maps…but I just did a Paradise Meltdown which really demonstrated the problem.
Less than 9 minutes in, and 20+ Legendary Items had already been activated.
I don’t know what the answer is but if the game design is that all gear should be somewhat balanced and legendary gear isn’t an obvious choice…then something is way off. Also if it’s meant to be ‘late game’ gear than something is way way off…