In this thread, I want to show you my progress on developing an app that will be able to load .DAE files and export them after editing them.
You can do all of this in 3dsMax or Blender, sure. But I want to make the editing for Homeworld much easier.
A bit like CFHodEd, just using HODOR and not reading .hod files.
At the moment the program only loads one .dae that has to be changed in the code, I still need to implement the file browser.
It loads all the joints and displays the main mesh.
I started with Mono first, I wrote my own importer. But then I ran into a problem with the indices when the mesh had more than one material on it. So I ended up using a importer library for XNA.
I will post updates when I’m progressing.
ALL DOWNLOADS: Bitbucket
LATEST BUILD: DAEnerys_b7282.zip