Hoo boy! I loaded up my Midway (one of the few ships I've tried to do a from-scratch warp animation on) and clicked on "warp_out" and then... CRASH! This has given me the first hope in a long time that the problem with the warp animations can be tracked down! Once animations are editable in DAEnerys I should be able to straighten it all out!
The error was an out of range exception @Payday, can you cater for these and just highlight it as something to be fixed? Here's the error text for some specifics for you.
System.ArgumentOutOfRangeException: Value of '120' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
at DAEnerys.Main.listAnimations_SelectedIndexChanged(Object sender, EventArgs e) in D:\DAEnerys\DAEnerys\Main.cs:line 1696
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
One of the ships I've not touched yet, straight from RODOH, allows me to click on the warp animations without complaint but in every single animation sits every single animated joint, also none of them seem to play in DAEnerys... Would a sample from STC help?
Also, just to see how crazy it is, can *.MAD files be imported? Animations that are standard (like our warp) or being transferred from ships in old mods would benefit from this greatly. I say this without having any idea of how difficult this might be though