@PayDay Yeah, your edits to the shaders, turning it into an array of all files contained in the datapaths screwed with the shader loading. When it attempts to import
sob_ship.frag referenced by the
sob_ship_share.imp), it adds the code twice (because of the two data-paths it found shaders in).
Like I said, I’ll bump the shader loading issues to the top of my free-time plate this week.