In experimenting with all of the facet stuff with 2.0 I found it to be a pain to edit all of this stuff via Steam’s properties for the game, or to work within a manually made shortcut in Windows that had a far-too-small text box for all of the option we might be using.
So if you’re the kinda guy that might be testing a bunch of weird settings with your mods or end up having HWRM shortcut spam on your desktop for every mod and profile you use I made this for all of you
It’s not ready to be deployed yet, but here’s the first mockup of the GUI:
Edit: I need to look into all the method for setting up mods, like ones that use -modpath <path> as well as a -mod <*.big>
Certainly! I need to look into how those work myself
Yeah that shouldn’t be too hard
Any other things? Debuggy or log options I’m missing here? I’m going off of the old lists from HW2C so yeah it’s possible there’s some new things I’m missing or I have options for old stuff that doesn’t even work like in the case of LuaTrace
A small correction that might help: if you want to spare excess of info, you can put a dropdown list where we choose “starting fleets” or “starting levels” and this dropdown is sided by a fill in box to put the number.
And that’s because if you use one command you won’t use the other, so it’s a way to use the same space.
I hope this can be helpful somehow.
Could you add -ssTGA to the options please ?
It changes the format of screenshots from jpg to tga, which is a LOT better, especially when you need to work on UI stuff
If it isn’t too much of a bother, I think the latest patch added a -CameraDragX and -CameraDragY which comes in handy to tweak the in-game camera sensitivity.
Oh nice I hadn’t read through the patchnotes to know BV had already put that in, I could automate it for you to multiply it based on a 1920x1080 screen
mpbeta isn’t used or needed any longer. We aren’t ‘beta’ anymore. BackFOV should be 70 if facets are used. Otherwise, the background ‘swims’ against the foreground - anyone who claims to prefer that is insane.