so what should i do for setup data paths,I already have a keeper.txt in the DATA file and setting up but log still showing same thing

The tool crashes after I set up my data path and relaunch the tool with the following error:

************** 异常文本 **************
System.ArgumentOutOfRangeException: 索引超出范围。必须为非负值并小于集合大小。
参数名: index
在 System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
在 System.Collections.Generic.List`1.get_Item(Int32 index)
在 HWShaderManifest.ConfigParser.ParseNode.ExecuteIfBlock()
在 HWShaderManifest.ConfigParser.ParseNode.Execute()
在 HWShaderManifest.ConfigParser.ParseNode.ExecuteStatement()
在 HWShaderManifest.ConfigParser.ParseNode.Execute()
在 HWShaderManifest.ConfigParser.ParseNode.ExecuteBlock()
在 HWShaderManifest.ConfigParser.ParseNode.Execute()
在 HWShaderManifest.ConfigParser.ParseNode.ExecuteIfBlock()
在 HWShaderManifest.ConfigParser.ParseNode.Execute()
在 HWShaderManifest.ConfigParser.ParseNode.ExecuteStatement()
在 HWShaderManifest.ConfigParser.ParseNode.Execute()
在 HWShaderManifest.ConfigParser.ParseNode.ExecuteBlock()
在 HWShaderManifest.ConfigParser.ParseNode.Execute()
在 HWShaderManifest.ConfigParser.ParseNode.ExecuteIfBlock()
在 HWShaderManifest.ConfigParser.ParseNode.Execute()
在 HWShaderManifest.ConfigParser.ParseNode.ExecuteStatement()
在 HWShaderManifest.ConfigParser.ParseNode.Execute()
在 HWShaderManifest.ConfigParser.ParseNode.ExecuteBlock()
在 HWShaderManifest.ConfigParser.ParseNode.Execute()
在 HWShaderManifest.ConfigParser.ParseNode.ExecuteIfBlock()
在 HWShaderManifest.ConfigParser.ParseNode.Execute()
在 HWShaderManifest.ConfigParser.ParseNode.ExecuteStatement()
在 HWShaderManifest.ConfigParser.ParseNode.Execute()
在 HWShaderManifest.ConfigParser.ParseNode.ExecuteBlock()
在 HWShaderManifest.ConfigParser.ParseNode.Execute()
在 HWShaderManifest.ConfigParser.ParseNode.ExecuteStart()
在 HWShaderManifest.ConfigParser.ParseNode.Execute()
在 HWShaderManifest.ConfigParser.ParseTree.Execute()
在 HWShaderManifest.ManifestConfig.Load()
在 HWShaderManifest.ShaderManifest.Reload()
在 HWShaderManifest.ShaderManifest.Init()
在 FXToolRM.MainForm.MainForm_Load(Object sender, EventArgs e)
在 System.Windows.Forms.Form.OnLoad(EventArgs e)
在 System.Windows.Forms.Form.OnCreateControl()
在 System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
在 System.Windows.Forms.Control.CreateControl()
在 System.Windows.Forms.Control.WmShowWindow(Message& m)
在 System.Windows.Forms.Control.WndProc(Message& m)
在 System.Windows.Forms.ScrollableControl.WndProc(Message& m)
在 System.Windows.Forms.Form.WmShowWindow(Message& m)
在 System.Windows.Forms.Form.WndProc(Message& m)
在 System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
在 System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
在 System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** 已加载的程序集 **************
mscorlib
程序集版本:4.0.0.0
Win32 版本:4.7.2600.0 built by: NET471REL1LAST
基本代码:file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
FXToolRM
程序集版本:0.9.1313.0
Win32 版本:1.0.0.0
基本代码:file:///D:/HW_Data/Tools/fxtoolrm/FXToolRM.exe
----------------------------------------
System.Drawing
程序集版本:4.0.0.0
Win32 版本:4.7.2556.0 built by: NET471REL1
基本代码:file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
程序集版本:4.0.0.0
Win32 版本:4.7.2556.0 built by: NET471REL1
基本代码:file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
OpenTK
程序集版本:2.0.0.0
Win32 版本:2.0.0
基本代码:file:///D:/HW_Data/Tools/fxtoolrm/OpenTK.DLL
----------------------------------------
mscorlib.resources
程序集版本:4.0.0.0
Win32 版本:4.7.2556.0 built by: NET471REL1
基本代码:file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_zh-Hans_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms
程序集版本:4.0.0.0
Win32 版本:4.7.2556.0 built by: NET471REL1
基本代码:file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Configuration
程序集版本:4.0.0.0
Win32 版本:4.7.2556.0 built by: NET471REL1
基本代码:file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
程序集版本:4.0.0.0
Win32 版本:4.7.2600.0 built by: NET471REL1LAST
基本代码:file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
程序集版本:4.0.0.0
Win32 版本:4.7.2556.0 built by: NET471REL1
基本代码:file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms.resources
程序集版本:4.0.0.0
Win32 版本:4.7.2556.0 built by: NET471REL1
基本代码:file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_zh-Hans_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
System.Xml.Linq
程序集版本:4.0.0.0
Win32 版本:4.7.2556.0 built by: NET471REL1
基本代码:file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
OpenTK.GLControl
程序集版本:1.1.0.0
Win32 版本:1.1.2349.61993
基本代码:file:///D:/HW_Data/Tools/fxtoolrm/OpenTK.GLControl.DLL
----------------------------------------
HWShaderManifest
程序集版本:1.2.26.0
Win32 版本:1.0.0.0
基本代码:file:///D:/HW_Data/Tools/fxtoolrm/HWShaderManifest.DLL
----------------------------------------

Have you extracted the Homeworld2RM.big and added the path to the extracted data?

If you could zip up the data:shader folder and send that to me, along with any output you have in the log file, and the type of graphics card you have, I will take a look at it.

Can you please tell me what I am doing wrong here? …and: Thank you for the tool, your input into the Homeworld Community and your time and effort in helping me here.
The error message is as follows:

************** Exception Text **************

System.NullReferenceException: Object reference not set to an instance of an object.
at FXToolRM.Meshes.RingMesh.Draw()
at FXToolRM.RingRenderer.Render()
at FXToolRM.RenderManager.Render()
at FXToolRM.Rendering.Scene.Draw()
at FXToolRM.CustomGLControl.Render()
at FXToolRM.MainForm.GLControl_Paint(Object sender, PaintEventArgs e)
at System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
at OpenTK.GLControl.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1085.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

FXToolRM
Assembly Version: 0.9.1313.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/Homeworld%20Remastered%20Collection%20GOG%202.0/Tools/fxtoolrm_b1313_1/FXToolRM.exe

System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1085.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1085.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

OpenTK
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0
CodeBase: file:///F:/Homeworld%20Remastered%20Collection%20GOG%202.0/Tools/fxtoolrm_b1313_1/OpenTK.DLL

System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1085.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1085.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1085.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1085.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1085.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll

OpenTK.GLControl
Assembly Version: 1.1.0.0
Win32 Version: 1.1.2349.61993
CodeBase: file:///F:/Homeworld%20Remastered%20Collection%20GOG%202.0/Tools/fxtoolrm_b1313_1/OpenTK.GLControl.DLL

HWShaderManifest
Assembly Version: 1.2.26.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/Homeworld%20Remastered%20Collection%20GOG%202.0/Tools/fxtoolrm_b1313_1/HWShaderManifest.DLL

DevILSharp
Assembly Version: 0.0.0.0
Win32 Version:
CodeBase: file:///F:/Homeworld%20Remastered%20Collection%20GOG%202.0/Tools/fxtoolrm_b1313_1/DevILSharp.DLL

FSharp.Core
Assembly Version: 4.4.0.0
Win32 Version: 4.40.23020.0
CodeBase: file:///F:/Homeworld%20Remastered%20Collection%20GOG%202.0/Tools/fxtoolrm_b1313_1/FSharp.Core.DLL

System.IO.Compression
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1085.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll

NLua
Assembly Version: 1.3.2.0
Win32 Version: 1.3.2
CodeBase: file:///F:/Homeworld%20Remastered%20Collection%20GOG%202.0/Tools/fxtoolrm_b1313_1/NLua.DLL

KeraLua
Assembly Version: 1.3.2.0
Win32 Version: 1.3.2.0
CodeBase: file:///F:/Homeworld%20Remastered%20Collection%20GOG%202.0/Tools/fxtoolrm_b1313_1/KeraLua.DLL

Microsoft.CSharp
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1085.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll

System.Dynamic
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1085.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll

Anonymously Hosted DynamicMethods Assembly
Assembly Version: 0.0.0.0
Win32 Version: 4.6.1085.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll

System.Design
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1085.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll

2 Likes

Gosh, I failed to mention that this occurs in all of my efforts to open any vanilla and/or modded “FXFile.lua” files.

1 Like

I will take a look tonight when I get back to my computer.

Stay tuned…

3 Likes

Thank you.

1 Like

This is my current development/debug version: https://bitbucket.org/radar3301/fxtoolrm/downloads/fxtoolrm-b1316-debug.rar

Give that a run, and if you encounter another error, post it here (but in [code][/code] tags).

2 Likes

Excellent! I shall certainly do so. Thank you.

Sorry for the formatting, but I am very much a newbie to these forums. Can you tell me where there is a list of formatting tags?

Again, thank you.

https://www.bbcode.org/reference.php

note: not all the formatting tags listed in the above references work on these forums.

1 Like

(debugging FXTool moved from [TOOL] NIS Editor)

@thomcomstock Did you ever get that error from the debug version I posted?

1 Like

Yes; same error.

I would really like to test and utilize this tool. What do you need from me to figure this out?

2 Likes

I was able to duplicate his error opening a modded lua file from my BSG mod. Maybe it will be of use. I can open other stock and modded fx files and play them in the tool, so it is working.

2 Likes

Can you name one default fx file that should work universally (given that the data path is correctly set) and plays with an obvious effect?

The only file that I have as yet found that gives no object instance error and seems to load is defense_field_spray.lua. However, that said, all attempts to play said file result in no effect at all, just the x,y,z lattice sitting there alone.

@radar3301, @sastrei: Thank you both for your time and effort in attempting to help with this.

1 Like

I encounter the same behavior with a lot of the fx.

Try ‘harvesting_beam_combo’ - you should get a big glowing green ball.

1 Like

Should I have ‘harvesting_beam_combo’ as a default? I cannot seem to find it.

I don’t see an “defense_field_spray” in the default FX files:
image

Yes, this is a default FX.

I need the output from the debug version I posted. It has line numbers which will help me to narrow down where to look.

Additionally, there should be a file called “manifest.log” in the same directory as the tool. Posting the contents of that would also help.

edit: pinging @thomcomstock

1 Like

Thank you for your patience.

The FX I was attempting to work with is PLASMA_GLOBULE_BLUE_LONG

Here is the output text:

************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at FXToolRM.Meshes.RingMesh.Draw() in C:\fxtoolrm\FXToolRM2\FXToolRM2\Meshes\RingMesh.cs:line 208 at FXToolRM.RingRenderer.Render() in C:\fxtoolrm\FXToolRM2\FXToolRM2\FX\Renderer\RingRenderer.cs:line 68 at FXToolRM.RenderManager.Render() in C:\fxtoolrm\FXToolRM2\FXToolRM2\FX\Renderer\RenderManager.cs:line 81 at FXToolRM.Rendering.Scene.Draw() in C:\fxtoolrm\FXToolRM2\FXToolRM2\Rendering\Scene.cs:line 48 at FXToolRM.CustomGLControl.Render() in C:\fxtoolrm\FXToolRM2\FXToolRM2\CustomGLControl.cs:line 40 at FXToolRM.MainForm.GLControl_Paint(Object sender, PaintEventArgs e) in C:\fxtoolrm\FXToolRM2\FXToolRM2\MainForm.cs:line 39 at System.Windows.Forms.Control.OnPaint(PaintEventArgs e) at OpenTK.GLControl.OnPaint(PaintEventArgs e) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.UserControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2661.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

FXToolRM
Assembly Version: 0.9.1316.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/FXToolRM.exe

System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

OpenTK
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/OpenTK.DLL

System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2661.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll

OpenTK.GLControl
Assembly Version: 1.1.0.0
Win32 Version: 1.1.2349.61993
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/OpenTK.GLControl.DLL

HWShaderManifest
Assembly Version: 1.2.37.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/HWShaderManifest.DLL

DevILSharp
Assembly Version: 0.0.0.0
Win32 Version:
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/DevILSharp.DLL

FSharp.Core
Assembly Version: 4.4.0.0
Win32 Version: 4.40.23020.0
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/FSharp.Core.DLL

System.IO.Compression
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll

NLua
Assembly Version: 1.3.2.0
Win32 Version: 1.3.2
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/NLua.DLL

KeraLua
Assembly Version: 1.3.2.0
Win32 Version: 1.3.2.0
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/KeraLua.DLL

Microsoft.CSharp
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll

System.Dynamic
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll

Anonymously Hosted DynamicMethods Assembly
Assembly Version: 0.0.0.0
Win32 Version: 4.7.2661.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll

System.Design
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll

Manifest.log

GL Info: 3.0.0 - Build 9.17.10.2932 Vendor: Intel Renderer: Intel(R) HD Graphics 2500 PartID: 2500 Unable to locate shader config file: shaders\dev_config.manifest Unable to locate manifest file: shaders\master.manifest

@radar3301 Any ideas?