radar3301
(ajlsunrise)
#118
https://www.bbcode.org/reference.php
note: not all the formatting tags listed in the above references work on these forums.
1 Like
radar3301
(ajlsunrise)
#119
(debugging FXTool moved from [TOOL] NIS Editor)
@thomcomstock Did you ever get that error from the debug version I posted?
1 Like
Yes; same error.
I would really like to test and utilize this tool. What do you need from me to figure this out?
2 Likes
sastrei
(Sastrei)
#121
I was able to duplicate his error opening a modded lua file from my BSG mod. Maybe it will be of use. I can open other stock and modded fx files and play them in the tool, so it is working.
2 Likes
Can you name one default fx file that should work universally (given that the data path is correctly set) and plays with an obvious effect?
The only file that I have as yet found that gives no object instance error and seems to load is defense_field_spray.lua. However, that said, all attempts to play said file result in no effect at all, just the x,y,z lattice sitting there alone.
@radar3301, @sastrei: Thank you both for your time and effort in attempting to help with this.
1 Like
sastrei
(Sastrei)
#123
I encounter the same behavior with a lot of the fx.
Try ‘harvesting_beam_combo’ - you should get a big glowing green ball.
1 Like
Should I have ‘harvesting_beam_combo’ as a default? I cannot seem to find it.
radar3301
(ajlsunrise)
#126
I don’t see an “defense_field_spray” in the default FX files:

Yes, this is a default FX.
I need the output from the debug version I posted. It has line numbers which will help me to narrow down where to look.
Additionally, there should be a file called “manifest.log” in the same directory as the tool. Posting the contents of that would also help.
edit: pinging @thomcomstock
1 Like
Thank you for your patience.
The FX I was attempting to work with is PLASMA_GLOBULE_BLUE_LONG
Here is the output text:
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at FXToolRM.Meshes.RingMesh.Draw() in C:\fxtoolrm\FXToolRM2\FXToolRM2\Meshes\RingMesh.cs:line 208
at FXToolRM.RingRenderer.Render() in C:\fxtoolrm\FXToolRM2\FXToolRM2\FX\Renderer\RingRenderer.cs:line 68
at FXToolRM.RenderManager.Render() in C:\fxtoolrm\FXToolRM2\FXToolRM2\FX\Renderer\RenderManager.cs:line 81
at FXToolRM.Rendering.Scene.Draw() in C:\fxtoolrm\FXToolRM2\FXToolRM2\Rendering\Scene.cs:line 48
at FXToolRM.CustomGLControl.Render() in C:\fxtoolrm\FXToolRM2\FXToolRM2\CustomGLControl.cs:line 40
at FXToolRM.MainForm.GLControl_Paint(Object sender, PaintEventArgs e) in C:\fxtoolrm\FXToolRM2\FXToolRM2\MainForm.cs:line 39
at System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
at OpenTK.GLControl.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2661.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
FXToolRM
Assembly Version: 0.9.1316.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/FXToolRM.exe
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
OpenTK
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/OpenTK.DLL
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2661.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
OpenTK.GLControl
Assembly Version: 1.1.0.0
Win32 Version: 1.1.2349.61993
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/OpenTK.GLControl.DLL
HWShaderManifest
Assembly Version: 1.2.37.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/HWShaderManifest.DLL
DevILSharp
Assembly Version: 0.0.0.0
Win32 Version:
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/DevILSharp.DLL
FSharp.Core
Assembly Version: 4.4.0.0
Win32 Version: 4.40.23020.0
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/FSharp.Core.DLL
System.IO.Compression
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll
NLua
Assembly Version: 1.3.2.0
Win32 Version: 1.3.2
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/NLua.DLL
KeraLua
Assembly Version: 1.3.2.0
Win32 Version: 1.3.2.0
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/KeraLua.DLL
Microsoft.CSharp
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
System.Dynamic
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
Anonymously Hosted DynamicMethods Assembly
Assembly Version: 0.0.0.0
Win32 Version: 4.7.2661.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
System.Design
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
radar3301
(ajlsunrise)
#130
Ah, yes. You need to have setup the data paths, and have extracted the shaders\ folder.
1 Like
Ahh, yes. I will try that. Insofar as extracting tha shaders folder, you mean from the bigfile correct?
Both done, still an error as follows:
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at FXToolRM.Meshes.RingMesh.Draw() in C:\fxtoolrm\FXToolRM2\FXToolRM2\Meshes\RingMesh.cs:line 208
at FXToolRM.RingRenderer.Render() in C:\fxtoolrm\FXToolRM2\FXToolRM2\FX\Renderer\RingRenderer.cs:line 68
at FXToolRM.RenderManager.Render() in C:\fxtoolrm\FXToolRM2\FXToolRM2\FX\Renderer\RenderManager.cs:line 81
at FXToolRM.Rendering.Scene.Draw() in C:\fxtoolrm\FXToolRM2\FXToolRM2\Rendering\Scene.cs:line 48
at FXToolRM.CustomGLControl.Render() in C:\fxtoolrm\FXToolRM2\FXToolRM2\CustomGLControl.cs:line 40
at FXToolRM.MainForm.GLControl_Paint(Object sender, PaintEventArgs e) in C:\fxtoolrm\FXToolRM2\FXToolRM2\MainForm.cs:line 39
at System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
at OpenTK.GLControl.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
The manifest.log reads:
GL Info: 3.0.0 - Build 9.17.10.2932
Vendor: Intel
Renderer: Intel(R) HD Graphics 2500
PartID: 2500
Unable to locate shader config file: shaders\dev_config.manifest
Unable to locate manifest file: shaders\master.manifest
…and yet the shaders folder (under data) contains both files.
Now, I cannot open the program at all without the following error occuring before the program even opens:
************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.get_Item(Int32 index)
at HWShaderManifest.ConfigParser.ParseNode.ExecuteIfBlock() in C:\HWShaderManifest\HWShaderManifest\ConfigParser\ParseTree.cs:line 281
at HWShaderManifest.ConfigParser.ParseNode.Execute() in C:\HWShaderManifest\HWShaderManifest\ConfigParser\ParseTree.cs:line 159
at HWShaderManifest.ConfigParser.ParseNode.ExecuteStatement() in C:\HWShaderManifest\HWShaderManifest\ConfigParser\ParseTree.cs:line 304
at HWShaderManifest.ConfigParser.ParseNode.Execute() in C:\HWShaderManifest\HWShaderManifest\ConfigParser\ParseTree.cs:line 161
at HWShaderManifest.ConfigParser.ParseNode.ExecuteBlock() in C:\HWShaderManifest\HWShaderManifest\ConfigParser\ParseTree.cs:line 177
at HWShaderManifest.ConfigParser.ParseNode.Execute() in C:\HWShaderManifest\HWShaderManifest\ConfigParser\ParseTree.cs:line 143
at HWShaderManifest.ConfigParser.ParseNode.ExecuteIfBlock() in C:\HWShaderManifest\HWShaderManifest\ConfigParser\ParseTree.cs:line 269
at HWShaderManifest.ConfigParser.ParseNode.Execute() in C:\HWShaderManifest\HWShaderManifest\ConfigParser\ParseTree.cs:line 159
at HWShaderManifest.ConfigParser.ParseNode.ExecuteStatement() in C:\HWShaderManifest\HWShaderManifest\ConfigParser\ParseTree.cs:line 304
at HWShaderManifest.ConfigParser.ParseNode.Execute() in C:\HWShaderManifest\HWShaderManifest\ConfigParser\ParseTree.cs:line 161
at HWShaderManifest.ConfigParser.ParseNode.ExecuteBlock() in C:\HWShaderManifest\HWShaderManifest\ConfigParser\ParseTree.cs:line 177
at HWShaderManifest.ConfigParser.ParseNode.Execute() in C:\HWShaderManifest\HWShaderManifest\ConfigParser\ParseTree.cs:line 143
at HWShaderManifest.ConfigParser.ParseNode.ExecuteStart() in C:\HWShaderManifest\HWShaderManifest\ConfigParser\ParseTree.cs:line 169
at HWShaderManifest.ConfigParser.ParseNode.Execute() in C:\HWShaderManifest\HWShaderManifest\ConfigParser\ParseTree.cs:line 141
at HWShaderManifest.ConfigParser.ParseTree.Execute() in C:\HWShaderManifest\HWShaderManifest\ConfigParser\ParseTree.cs:line 92
at HWShaderManifest.ManifestConfig.Load() in C:\HWShaderManifest\HWShaderManifest\ManifestConfig.cs:line 32
at HWShaderManifest.ShaderManifest.Reload() in C:\HWShaderManifest\HWShaderManifest\ShaderManifest.cs:line 72
at HWShaderManifest.ShaderManifest.Init() in C:\HWShaderManifest\HWShaderManifest\ShaderManifest.cs:line 62
at FXToolRM.MainForm.MainForm_Load(Object sender, EventArgs e) in C:\fxtoolrm\FXToolRM2\FXToolRM2\MainForm.cs:line 26
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Loaded Assemblies
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2661.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
FXToolRM
Assembly Version: 0.9.1316.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/FXToolRM.exe
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
OpenTK
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/OpenTK.DLL
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2661.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
OpenTK.GLControl
Assembly Version: 1.1.0.0
Win32 Version: 1.1.2349.61993
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/OpenTK.GLControl.DLL
HWShaderManifest
Assembly Version: 1.2.37.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/HWRMResources/Tools/fxtoolrm_b1316_debug/HWShaderManifest.DLL
Once I deleted the shaders, the program opened normally.
1 Like
radar3301
(ajlsunrise)
#134
But then it wouldn’t load the effects, right?
That is correct. Perhaps I am copying (and perhaps using) the wrong shader folder (or an extended version of same) to my data folder?
Dom2
(Taiidan Republic Mod)
#136
@radar3301 is there an Fx tutorial anywhere? I am looking into making a comet tail type fx, but I have no clue how to get started…
radar3301
(ajlsunrise)
#137
not really. One might(?) have existed on the relicnews forums, but as you know, that’s lost to time.
You’ll want to start with the Ring FX. Or Beam FX.
tbh, i haven’t touched FX for a while, so I don’t remember all the different types off the top of my head.
feel free to hit me up on Discord via DM.
Dom2
(Taiidan Republic Mod)
#138
Tried to open beam_flame.lua with version b1316 and got this:
debug info
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at FXToolRM.Meshes.BeamMesh.Draw() in C:\fxtoolrm\FXToolRM2\FXToolRM2\Meshes\BeamMesh.cs:line 204
at FXToolRM.BeamRenderer.Render() in C:\fxtoolrm\FXToolRM2\FXToolRM2\FX\Renderer\BeamRenderer.cs:line 64
at FXToolRM.RenderManager.Render() in C:\fxtoolrm\FXToolRM2\FXToolRM2\FX\Renderer\RenderManager.cs:line 81
at FXToolRM.Rendering.Scene.Draw() in C:\fxtoolrm\FXToolRM2\FXToolRM2\Rendering\Scene.cs:line 48
at FXToolRM.CustomGLControl.Render() in C:\fxtoolrm\FXToolRM2\FXToolRM2\CustomGLControl.cs:line 40
at FXToolRM.MainForm.GLControl_Paint(Object sender, PaintEventArgs e) in C:\fxtoolrm\FXToolRM2\FXToolRM2\MainForm.cs:line 39
at System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
at OpenTK.GLControl.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4075.0 built by: NET48REL1LAST
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
FXToolRM
Assembly Version: 0.9.1316.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Dom/Downloads/HW2/fxtoolrm-b1316-debug/FXToolRM.exe
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
OpenTK
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0
CodeBase: file:///C:/Users/Dom/Downloads/HW2/fxtoolrm-b1316-debug/OpenTK.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4042.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4075.0 built by: NET48REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
OpenTK.GLControl
Assembly Version: 1.1.0.0
Win32 Version: 1.1.2349.61993
CodeBase: file:///C:/Users/Dom/Downloads/HW2/fxtoolrm-b1316-debug/OpenTK.GLControl.DLL
----------------------------------------
HWShaderManifest
Assembly Version: 1.2.37.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Dom/Downloads/HW2/fxtoolrm-b1316-debug/HWShaderManifest.DLL
----------------------------------------
DevILSharp
Assembly Version: 0.0.0.0
Win32 Version:
CodeBase: file:///C:/Users/Dom/Downloads/HW2/fxtoolrm-b1316-debug/DevILSharp.DLL
----------------------------------------
FSharp.Core
Assembly Version: 4.4.0.0
Win32 Version: 4.40.23020.0
CodeBase: file:///C:/Users/Dom/Downloads/HW2/fxtoolrm-b1316-debug/FSharp.Core.DLL
----------------------------------------
System.IO.Compression
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll
----------------------------------------
NLua
Assembly Version: 1.3.2.0
Win32 Version: 1.3.2
CodeBase: file:///C:/Users/Dom/Downloads/HW2/fxtoolrm-b1316-debug/NLua.DLL
----------------------------------------
KeraLua
Assembly Version: 1.3.2.0
Win32 Version: 1.3.2.0
CodeBase: file:///C:/Users/Dom/Downloads/HW2/fxtoolrm-b1316-debug/KeraLua.DLL
----------------------------------------
Microsoft.CSharp
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
Assembly Version: 0.0.0.0
Win32 Version: 4.8.4075.0 built by: NET48REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
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System.Design
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
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************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
EDIT: works fine when I set the data path corrctly :s