TempNight
(Temp Night)
#21
I don’t think this is correct? -80% shield delay means dividing the shield delay by 1.8. So a Bee with 6.16s delay should be 3.42s and at -40% delay 4.4s. It certainly feels that way to me. Which also means that even at really large badass rank you can’t have a 0.00s shield delay. (Unless there’s something in the code that would truncate/round down to 0)
2 Likes
paulothead
(AN awkward, not THE Awkward, Yeti)
#22
I have to say, this is some damn good info. Thank you for firing up the science blender, mine is in the shop.
I’m going to link to your post in the DLC gear thread in case anyone cruising over there wants to have a look. Thank you for the good works my dude.
4 Likes
fosley
(fosley)
#23
You’re right. I should have checked before taking a tooltip at face value. 
I recorded the delay time after dropping a grenade at my feet. Recording is 30 FPS, so there’s a 33 ms window of error, or about 0.033 seconds. Blue is your calculated value, yellow is my measured value. In both cases the result is right at what you calculated.
Base delay: 5.74
Div by 1.4: 4.1
5/5 Ward: 4.07
Div by 1.8: 3.19
10/5 Ward: 3.15
I don’t use BAR, so I hadn’t really thought about the potential to hit -100%. I can definitely feel the difference between the 4.04 and 5.20 second delays on my old Bee (7.28 delay), even though 1.2 seconds doesn’t seem that impressive.
2 Likes