Honestly, I don’t think it matters too much in the grand scheme of things.
Starting with Paul Sage, taking this job description for Creative Director: " A video game creative director is someone who makes sure a video game project looks fantastic in all aspects , and is often the creator of the game concept. He or she is responsible for the overall vision of the product, which includes game play, visual style, story, audio assets, cinematics, and marketing materials", I’d say Sage did a pretty damn good job with BL3. The music and sound design is top notch, the graphic style is more polished, the cutscenes look better, and the gunplay is much more responsive and feels more like a modern shooter. I don’t think the seasonal events or post launch support would be under his control. And he was brought on just for BL3, whoever the previous Director was left. So if they could find someone like Mr. Sage for this one game, I’m confident the next hire will be suitable for the job as well.
For the writer, while I don’t like playing through BL3’s story, we need to remember that there were plenty of people who were happy when Burch left as lead writer because they didn’t like his zany style. I think people credit Burch with writing an amazing story in BL2, when he just had a really funny character with great lines and an amazing voice actor that carried what is other standard fare. If the writers who did the main story also did the DLCs, then most of the best story driven content in the franchise was written by those people.
Losing the Lead Character artist will suck, because they look damn good. But there are plenty of talented artist around so I’m confident there will be someone who can fill those shoes.
Lead Mission designer I don’t have any opinion on. It’s been ages since I’ve played the story but mission objectives seemed standard fare for Borderlands so I doubt that will change regardless of who is at the helm.
The most interesting one imo is the Senior Producer. This is the person who interfaces between Gearbox and 2K and manages the production schedule. This same person has done the job for all 4 Borderlands titles, two of which had major last minute shifts in production (BL3 with unreal 4 and BL1 with the graphics overhaul). This person is also responsible for overseeing QA and I think post launch live service applications. I’m not too positive from reading the job description, but this person has a ton of years of experience at GBX and losing him will probably hurt, although if I am right about him being the guy who handled the post launch content of BL3 (not the hotfixes and stuff mind, just the events and gameplay stuff), I have mixed feelings about how he handled it.
Game feel is another kinda tough role to unpack, but from LinkedIn this is what it entailed
• Led design of controls, camera, and core player mechanics (traversal, aiming, melee, world interaction).
• Assisted UI team with UX design (menus, front end, HUD)
• Oversaw design of 3D model and camera work related to presentations (vending machines, skill screen, player customization, etc.)
I can say a common complaint with BL3 is the UI elements, but the 3D models (the character skins for example) were pretty nice.
So overall, I don’t think this is incredibly dramatic. Nearly everyone on this list, from what I understand their job descriptions to be, has done things I like and dislike. People leave jobs, it happens all the time, and since BL3 is now wrapping up it would be a good time to leave if you were in a senior management role. For all my dislikes, I still find BL3 to be near the top tier Borderlands experience for me (below TPS but usurping BL1), and basically everyone worked on all 3 games which means they all had a hand in experiences I loved and hated, so I don’t think their departure will be a good or bad thing for the franchise. Things will just change a bit. Nothing new under the sun here.