Or at least improperly labeled. I’ve posted this before but with all the nerf talk it seems anything not related to amara and drop rates doesn’t survive this forum so I apologize to those who may have seen this (all 10 of you).
Now that we have the target dummy, it’s easy to test this. For most weapons I’m seeing less damage per shot if any less than 9 to 10 stickies are on the target. I have a Zane that just respecced with no skill points used, no artifact, class mod or shield eauipped, and no guardian ranks applied.
I have a 4 round kielbasa (single round version). One shot does 2364 dmg in impact.
The sticky damage:
1 shot: 165 on impact, 1654 when detonated
2 shots: 165 on impact 1737 each when detonate
3 shots: 165 on impact 1820 each when detonated
4 shots: 165 on impact 1902 each when detonated
I then tried with a rifle. One impact shot does 523. No skills or class mods, the damage on the weapon card also says 523. The card says this rifle will do +5% dmg per sticky. Sticky damage is 37 on impact and then for each when detonated:
1 shot: 366
2 shots: 385
3 shots: 403
4 shots: 421
5 shots: 440
6 shots: 458
7 shots: 476
8 shots: 498
9 shots: 513
10 shots: 531
11 shots: 549
12 shots: 568
13 shots: 586
14 shots: 604
15 shots: 623
28 shots: 861
Now there’s much rounding that happens in borderlands, but it does seem the formula dmg per shot=base dmg * (1 + (shots stuck to target * % increase on weapon card)) is being followed. However, it’s calculated off of a much lower base damage of 366. This means without skills that give ammo, most torgue weaponry of the shotgun and pistol type are incapable of doing more damage with stickies than regular impact mode and even if they did, the bonus isn’t all that great.
Worse, the base damage the % will be applied to is hidden.
Finally, I tested a 425x6 torgue shotgun.
Impact did 276 dmg per pellet. Sticky did 278 per pellet WITH ALL 12 PELLETS STUCK. Wtf? What is the point of this mode if you aren’t moze or fl4k? It seems most torgue pistols and shotguns are better in impact mode in all but rate of fire, which when reload is factored I’m not sure increases dps.
This seems like it’s a mistake. Either the damage is wrong or the weapon description cards are wrong.