That was how that was supposed to work? Huh well that’s not broken…what about Gamm… Nevermind.
Between the new cooldown and St4kbot being fixed I think we are entering the age of a Gitm meta, and don’t forget your pearls. Guns like the call family, redistributor, brainstormer, carrier, garcia and torgue sticky shotguns among a few others have always been some of the top rated weapons for Gitm because of how they work while in fadeaway and how quickly they get you back into it, but now we don’t need to do the same balancing act as before and chucking hex grenades to use other guns should be a thing of the past. With the way our cooldown works and the class mod that makes a big difference to our dps while in the mist being fixed I’m pretty excited so I decided to make this thread in hopes of a community collaboration about what gear and strategies are best for Gitm builds. Since the action skill augment has been left in the dust and more or less ignored since the nerf stick slapped it resources about this skill are lacking to say the least.
If you have any builds, theory crafted are acceptable too, strategies or gameplay video of Gitm builds that would be helpful to other players please post them here. If you have any questions about the skill augment or how certain weapons interact with the skill augment drop them here, if I can’t answer them I’ll try my best to point you in the right direction or test when possible but hey people on this site always seem to pop in with advice when needed.