This might sound a little odd, but by any chance would it be possible to make a map in this game where you can freely control certain aspects of the game in order to test out each character and gear?
Features for this Map:
-Toggle Character Level:: This will let people choose a character’s level (and thus Helix upgrades) for them to see damage/health/shields of that character at certain levels.
-Have a “Test dummy” for people to test out character damage output.
-Have a feature where you can induce your character with CC in order to test out the effectiveness of CC reducing gear.
-Have an option to disable gear costs in order to test each gear immediately.
This is the important feature for the area, gear testing. How much of a difference does X piece of gear make in actual combat on character Y.
You’ll be able to toggle gear off/on and see the difference it makes.
How much faster does an attack speed piece of gear make your attacks.
How much stronger your attacks are with attack damage buffing gear.
How much faster do you regenerate health…
Critical Hit damage buff testing…
Shield pen testing…
etc. etc.
I think being able to test gear and skills (and skill upgrades) and how well they interact, outside of a game, would be HUGELY helpful in going into a game knowing more or less what your character can/can’t do with a certain skill build and gear set-up.
In short: I would like a mode in which you can freely test out skills, skill upgrades, and gear outside of games in order to better understand how a character, and a gear loadout, work.