Transparent diffuse shader?


is there any shader that supports transparent diffuse maps and handles hyperspace effects and stuff correctly?

Damnit you got me excited for a moment. Put a question mark on that thread title damnit. :stuck_out_tongue:

Also, you’d probably “just” need to make a copy of the fx alpha shader and add the appropriate code from the ship shader for the hyperjump effects. Should be possible under Bitvenom’s new shader code, I imagine.