Hello,
is there any shader that supports transparent diffuse maps and handles hyperspace effects and stuff correctly?
Hello,
is there any shader that supports transparent diffuse maps and handles hyperspace effects and stuff correctly?
Damnit you got me excited for a moment. Put a question mark on that thread title damnit. 
Also, you’d probably “just” need to make a copy of the fx alpha shader and add the appropriate code from the ship shader for the hyperjump effects. Should be possible under Bitvenom’s new shader code, I imagine.