I want to preface this post with a disclaimer:
I am not saying, I want to the best things in the game to be handed to me. This is not a plea from the lazy or unskilled. Putting Class Mods in there current state behind Trial Bosses is bad from a design standpoint, and I will explain why. I will also offer an alternative suggestion at the end.
back story: The community has been heavily testing what bosses drop what gear, and the conclusion is that legendary class mods are dedicated to trial bosses(they can also world drop). Research below:
Legendary Class Mods should not be placed on Trial Bosses for one reason really. There is too much discrepancy between versions of the same legendary class mods. Getting the legendary mod itself is not the prize. Getting a god roll version of a legendary class mod is the holy grail. This is different than weapon drops. Weapons don’t have that much RELEVANT variation between the same weapon.
In previous installments such a borderlands 2, putting a class mod behind such a trial would not have been bad design because class mods were more focused and the discrepancy between the same class mod were low. Getting the class mod itself was the prize.
This game has an entirely different philosophy with wildly expansive variation within a single class mod type. Class mod types can vary in too many factors such as Manufacture loyalties, Gun Passives, Melee Passives, Gun Types, Action skill cooldown, Health regen, etc. This was not a thing in BL2.
With that in mind, You simply cannot put legendary class mods behind a trial boss.it’s un-farmable. It’s asinine. It’s bad design. It would take people forever to get the mod that actually fits their play style, and buffs stats relevant to them. They would have to run the entire trial all over again just to farm for one mod that might not always drop, and won’t always have the relevant stat increases. We know we all love when we get the atlas reload time buff as one of our passives on a legendary class mod
I see two solutions. Both or just one would suffice. I personally prefer #2
- Class mods need to be focused so that getting one isn’t a mini lottery within a lottery
- The trials areas themselves should have increased chance to drop the legendary mod in question, so you could potentially get more than 1 per run. Don’t just put the dedicated loot on the boss.
That is all. Hopefully this picks up steam(link it where ever you can). Leave a like if you agree. It’s unfortunate that legendary Class mods are in this state to begin with, but it was the hand we were dealt. Hopefully the developers see sense.
Final Edit of OP:
I wanted to @ a developer to bring attention to this thread. The discussion has dried up due to the overwhelming agreement. I didn’t want this thread to be lost to the developers behind the Holiday weekend. Happy Thanksgiving to all by the way.