So I think the majority of us Kelvin players focus on his survivability: Increasing max health, health regeneration, and/or overshield. That being said I decided to try something out and focus on his “brawler” class. I thought “the game gives many obvious indicators of him being an ice character, but the way most of us play him, he seems more like a big biting rock monster with his only ice quality being an occasional stun”.
So here’s what I did:
I focused on his damage output and unique slow-CC effects that his melee can apply. I remembered that one of his mutations gives a giant 25%damage boost to his chomp against slowed enemies, so I really focused on that.
•My first mutation was the added slowing affect on the 4th hit of his melee attacks (which I found out also affects his secondary ground pound). I also went for the hated mutation that changes his sublimate to a trail that slows rather than a stun. I went with the 25% chomp mutation and the mutation that adds 3% of your current health as added damage to chomp.
•My load out was:
Attack speed (get to that 4th hit slow more quickly).
Skill damage (even more damage added to chomp)
And shield penetration
•I played him by spamming ground pound until the enemie(s) was/were slowed. Then using my main melee to deal a lot of damage and continuing to slow them, and using chomp as often as possible while they were slowed (which was dealing incredible damage). When using sublimate I would make sure to first hit the opponent (to deal the roughly 100 damage that it would deal) then you have to use the ice trail to “draw” as big of an icetrail as you can. Make sure to cover a large area or if your opponent is in a narrow area just make sure to get the entire area… then run in with another devastating chomp. Also, using the level 6 windchill mutation that grants 3 extra seconds in sublimate for every major enemy hit is extremely helpful in creating a giant ice trail to slow your foes.
All in all this build and load out was extremely affective (especially in meltdown), and tons of fun. Kelvin finally felt like an ice monster and not a rock monster. I was doing great damage and actually got more kills than the rest of my team and I ate a ton of minions (around 40, which resulted in a big damage buff to chomp from the 3% health mutation).
All in all. It’s a fun way to play Kelvin that just feels right. He actually feels like a controller-brawler -ice monster.
Give it a shot Kelvin community, and tell me what you think. It takes some getting used to, but I know this is how I will be playing him from here on out.
A small tip. The enemies have some weird looking lines swirling around the center of them to indicate when their slow. Chomp away!
Here’s the full helix I run for this build.