The Triple Pack had six disks, two for each game. The second disk for each was all that game’s DLC, loaded to the disk on a special installer. On the 360, you could insert the DLC disk and it had a little menu that popped up asking what you wanted to install. When I went to install the games on the XBox One, I first tried putting in the DLC disks, before I installed the games, but it claimed that the disks were not backward compatible. I tried installing the games then, hoping maybe that having the games installed would somehow prompt the console that the DLC disks were for them. Once again, it gave the ‘Not Compatible’ message.
What I have learned since however:
Borderlands (1) installed with all the DLC already put in. I’m guess this is just something that either the XBox or Gearbox people set up, as I’ve seen elsewhere that most people have been sort of ‘gifted’ all the DLC when they installed the original game.
Borderlands 2 has a sort of ‘exploit’ where, once you’ve installed the game, you can put in the DLC disk and then go into the marketplace and install all the DLC from there, as the disk in the drive apparently cues it that the content is owned. HOWEVER, if you don’t have the DLC disk in the drive when you play, it will put up a message that you aren’t allowed to use the DLC. That’s honestly not an issue, however, since the XBox One basically uploads the whole game to the hard drive and you don’t need the game disk anyway, so that sort of fixed that. (Though it took about an hour to download all the DLC)
Borderland: The Pre-Sequel came up as not compatible for both the DLC AND the game itself, which, when I checked, seems to be true. They haven’t made that one Reverse Compatible yet, it seems. I’m hoping that when/if it is made Reverse Compatible, the same as above will be possible to do (or like the original game, they will just sort of give you all the DLC right out).
So, I’m sort of 2 for 3 at the moment, thanks to a little finagling, but I still find it kind of rude that Gearbox designed a product in such a way, put out AFTER the games were announced as being Reverse Compatible with XBox One, that it would cause such issues with things. I get that programming on games these days isn’t as easy as it may have once been, and making old games run on new consoles isn’t as simple as just adding a little patch and go, but you’d think that when they designed the set-up for these DLC disks, knowing that the games they were for were being set up to play on the new console, they would have put in some kind of compatible delivery system.
Thanks for the link though. If i run into any further issues, I’ll make use of it.