Hi there. I have spent about 3 full days trying to do something that should be straightforward, that being make a simple replacement .hod for diskabove.hod (& diskbelow, world plane lines etc.)
Pre 2.0 patch, I used blender to export my model as an .obj, then CFHodEd to pack it into a .hod
Unfortunately since that was over a year ago, I am slowly rediscovering the ins and outs of modding in this game and obviously things have changed significantly. I just basically wanted to update my mod for post 2.0 patch.
Now my old worldplane lines and compass .hods work fine - but for some reason when it comes to the diskabove file it parses it wrong. The vertice data is correct but all drawn triangles are mashed up (because they are now all sharing a single vertice for one of their corners)
And no matter what I do, with all the tools I can find, I can’t create an in game working version of this .hod file. I’m not above hand editing .dae or .obj files for this task it’s a fairly simple shape.
So, can someone explain what specific tools and process to achieve it?