As an update, I gave up on using guns and just went melee because that’s a lot less painful than trying to land crits.

Yea that DLC is super overrated. it does have some really solid end game loot, a pretty easy farmable last boss, and a fun raid boss fight though.

I remember going through with Zero was a nightmare and pretty much was just Pimp everything with my sniper build. It was much more fun with my Krieg Explosive/Melee build but is because that DLC was made for Krieg.

On the nose!! Krieg was the most fun I had in that DLC. Although I didn’t mind the skeletons in the end, my first run through it with Maya was a nightmare. Had to rethink my entire approach to get through most of it.

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Not going to entirely agree on that.
However, DLC4 crippled alot of builds for sure.

Don’t agree on which part?

I was reading it wrong at first.
I thought you were saying that the DLC was build around Krieg. While you ment that it fits Krieg perfecty. Never bothered correcting myself.

Apologies.

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Yea it’s just a perfect fit for Krieg, especially for Bloodsploding melee builds you can get some insane chains on it.

Axton does fairly well at it and obviously Sal can Rubi/Grog Harold it like he can everything else. My personal experience with Zer0 and Maya is you need to specifically build it a certain way while have the top gear. No idea how Gaige does because my Mechromancer knowledge is very limited.

Those damn crystal skeletons were the only reason I liked playing Krieg better than Sal on it. Although when using the pocket rocket instead of DPUH, I had way fewer issues with the bullet reflection. DPUH was overkill on mobbing in most cases, but I never went into OP with him, just general UVHM

Her LBT skilltree, or any build that is based around shock for that matter is severely crippled again Skeletons and the 4 Kings. Both Skellies and 4 Kings resist all kinds of elements (not sure about Slag though).

Melee Krieg is definitely a much more fun character to play this DLC with than sniper or gun Zer0. But I still hated the Skeleton Kings fight. By the time the third skull does stupid flying attacks, I typically lose my will to keep playing.

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Wouldn’t it be awful to find out Skellies are very susceptible to slag damage? That’s the only thing it’s never occurred to me to try. Pretty sure the Kings don’t even suffer the slag debuff, although it’s frequently hard to tell.

Given that half of the DLC is a blatant Dark Souls rip-off (or let’s be nice and call it an homage) it would have been better thought through if skeletons could be insta-gibbed once one knows the way of it. In DS they can’t be killed unless the killing blow comes from a divine weapon or the necromancer who controls them is killed. Something like that would make a cool change of pace.
In DS2, invisible enemies become visible once you possess a certain item. If that could be done with Skeleton mages…yes plz.

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played on OP8
axton + harold + sheriff badge + 2 slag turrets kills everything
with gaige loosing all anarchy when killed it is nearly impossible to play

Nope. That’s what Rational Anarchist and small mags are for.
On the whole I just go Torgue when playing Gaige in that DLC. The splash is great with anarchy and the skellies don’t like it one bit.
It lacks all elegance and is an annoying waste of an entire skill tree, but that’s DLC4 mobs for you.

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to cioran-
axton has explosive boosts gaige none
the LBT tree is useles in TTina (most is shock proof!, my shock norfleet is useless)
deathtrap is to weak on OP8 and don’t slag, and you can not recall him
the only good thing is claws for killing cristal skeletons (melee)
i already have anarchy maxed out used harold and fibber but
compared to axton it is frustrating (try lair of agony!)
now using an antagonist shield on DT gives slag and works better
also the magic slag grenade used indoors kills me more often than the enemy
but we keep on trying !

  • The splash damage on Torgue weapons isn’t reduced by CE, additionaly, they just have good base damages for Anarchy to work off of and anarchy is fully applied to both the spash and the pellet. They are very strong on Gaige.

  • She has two other very powerfull skiltrees that work just fine in that DLC, this is hardly a major issue.

  • Deathtrap is incredibly strong on OP8 because he continues to scale with the enemies; he isn’t effected by the damage reduction. pick up a roid shield and SiC for maximum troll

  • Refer to the first bullet

  • Your weapon choice is part of the problem, concider droping the fibber it isnt that good in this DLC, and pick yourself up a ravager.

  • The fact that Gaige suffers from a lack of slag in her kit is pretty well established, you should have a way to deal with this by OP8.

  • If the MM dosent work for you indoors, use something else, for slag grenades I recomend Betties, singularities, or transfusions.

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@timer1 And there you have it.

Lol @ DT being weak on OP8.
If that was true my SiC-less build wouldn’t work for general play…

Well, atleast I’m not the only one who dislikes DLC4 due to the enemies.

I leveled with gaige from 72 to OP8 on the DP
had no problems with the bee and fibber and throwing MM as crazy
now i start using a lvl72 MMissile, its safer indoors
will try out some shotguns from my other OP8 characters
CC or ravager
thanks

Using the correct fibber is the key. If you get the one that shatters from one bullet into 9, it will nuke anything when paired with the Bee. When the bullet “shatters” the game considers each bullet as a new shot, so;

  1. each bullet gets FULL BEE damage
  2. when used with Close Enough, because each bullet is considered new, there is no damage reduction.

So, with a high Anarchy, each shot = 9 x ( full damage + BEE damage ) x anarchy increase. Things go away.

But make sure you have something besides fire, also. Skeletons are immune to fire ( no flesh ). Shock works good, and corrosive works well.

A NE Fibber would work great with Gaige also. I’m taking her thru this dlc at the moment on OP8 and have just reached Hatred’s Shadow- so for so good…