LOL “People do scaled takedown for the challenge, they definitely don’t care that you get a crap ton more loot because of it” yep that sounds logical.
That is literally the main reason people run true takedown. They get better loot, which makes future takedowns easier. That’s the game play loop in a nutshell.
… wut
They care about gameplay and loot. Challenge is a distance third. Obviously people get bored if the game is too easy, so there needs to be some level of challenge to keep them engaged. But to say that loot isn’t the reason most people play this game… you are REALLY pulling at straws here. The entire franchise is built around LOOT. Every promotional thing has shown off loot front and center because that’s what draws the most players and keeps them playing. The BL3 trailer made it a big point that there are OVER A BILLION GUNS and every event is a LOOTSPLOSION.
But yea, challenge, that’s definitely the focus of the majority of the player base.
I’ma press X to doubt this. Very much.
There is no such thing as “I have all the gear I want” in Borderlands.
That’s not how that works. Maybe if you have a bad build where you can’t plow through true takedown quickly it’s faster, but if you have the gear to do it true takedown is a MUCH faster way to get loot.
Oh wow 306 comments. Probably from the same group of people, so let’s be generous and say everyone posted twice, that’s about 150 unique posters. There are what, 10k active users on these forums? That’s 1.5% at best. Now compare it to the millions that bought the game. Yea, barely a drop in the bucket.
As I said before, it’s a proven fact that it takes 4 positive experiences to equal 1 negative experience. If you are unhappy with something you are 4 times more likely to complain about it. That means for every person out there unhappy with mayhem that voices their complaints, there are 4 more that are happy with it but will not come to praise the game. This is proven psychology.