Hi all,
I have done up these videos to help with potentially getting more people helping with STCR, a step-by-step from the old HW2 ship folder to seeing the ship in HWR would have been something that I would have liked when I was just getting started with 3DsMax in February 
Please forgive my unskilled presentation style!
Ship:
- Klingon Negh’Vah by Aad Moerman, modified by @herbyguitar for the old STC mod for HW2
Required software:
- 3DsMax (I used 2015)
- Paint.Net
- Photoshop (I used CS5)
- Notepad++
- HODOR
- Homeworld Remastered
Video 1:
- Start with HW2 ship folder
- Export to working directory
- Change over one set of textures
Video 2:
4. Import OBJ into 3Ds Max
5. Show the MaxScript - by EchoRed
6. Set up LOD 0
7. Add the missing scar tags – _TAGS[DoScar]
8. Set up the collision mesh, shield joint and shield collision mesh
9. Reset Xform
Video 3:
10. Set up the materials
11. Import the textures
12. Rename the textures – IMG[XXX_DIFF]_FMT[8888]
13. Make the textures visible on the model
Video 4:
14. Segment off the badge squares
Thank you to @herbyguitar for these steps!
Video 5:
15. Set the badge square materials
16. Set the badge square channels
Thank you to @Dom2 for these steps!
Video 6:
17. Add one marker, show pivot
18. Add one NavLight
19. Add Capture Point
20. Add Experience subsystem
21. Add Repair point
22. Add weapons joint
Video 7:
23. Export to DAE
24. Set up HODOR script
25. Run HODOR
26. Replace the HOD with the nuHOD
BAT file example:
“D:\Game Files\Steam\steamapps\common\Homeworld\GBXTools\HODOR\HODOR.exe” -script="%~dp0kng_TNG_flagship.hodor"
HODOR file example:
## ## ## ## ## ## ## ##
= -$SHIP_NAME=kng_TNG_flagship
## ## ## ## ## ## ## ##
= -$HWRM_BASE=D:\Game Files\Steam\steamapps\common\Homeworld
= -$STC_SOURCE=G:\Games\Homeworld 2\Modding Tools\HW2TREKMOD\Source Files\Ship mesh and texture files\Ship Files
= -$STC_HWR=G:\Games\Homeworld 2\Modding Tools\HW2TREKMOD\HWR## ## ## ## ## ## ## ##
= -$SHADER_MAP=$[HWRM_BASE]\GBXTools\HODOR\SHADERS.MAP
= -$SHADE_OPT_LOADDAE=ForceMAP
= -$HOD_SAVE_OPTS=ForceScars FilterScars=thruster,bay
= -$CONVERT_IN=$[STC_SOURCE]$[SHIP_NAME]$[SHIP_NAME].DAE
= -$CONVERT_OUT=$[STC_SOURCE]$[SHIP_NAME]$[SHIP_NAME].HOD## ## ## ## ## ## ## ##
= -do=convert
= -action=null
= -wait


