A little early for Halloween, but here are two completely unique Zane builds that not only function in the post-nerf environment but thrive in it.
The builds function by utilizing Zane’s insane tankiness, speed/mobility, crowd control ability, and trickiness to aggro, group, and mob enemies using the extremely powerful novas that both Zane and his clone can activate.
Here is a short video demonstrating the basic gameplay loop, with some terribly unoptimized gear
This version is similar to what I was running while testing out the build concept and what was filmed in the video above. Clone + Grenades allows you to throw basically infinite grenades with one hand and managing the clone with the other. Works well with other nova shields, but of course Nova Berner would still work fine (but with 1 less nova). Frozen Heart is the safest variety, offers tons of CC for build variants (like people who care about guns), and synergizes well with Ice Breaker artifacts.
This is the build I’m currently running with a Nova Berner.
In this variety you use your barrier and clone to activate the nova on spawn, depletion, and death. Zane can wait for enemies to deplete his shield while repositioning, or use shock to manually deplete his shield as a walking bomb.
Shields I recommend:
1.) Nova Berner
2.) Frozen Heart
3.) Black Hole
4.) Any other nova shield
Trinkets I recommend:
1.) Ice Breaker (if using frozen heart/CCC)
2.) Last Stand
1.) Victory Rush
2.) Otto Idol
Any. This build is focused on action skill management and any gun can be slotted in and do fine. I recommend guns that make the gameplay loop easier for you to manage. For me, these were guns that shot from the hip accurately while holding the trigger for Dopplebanger.
[Important note on weapons]
The anointment “On Action Skill End, Splash Damage is increased by 125% for a short time” applies on Dopplebanger’s explosion and will make it, your novas, grenades, and all your splash weapons stronger.
Any. I prefer shock Hex for lowering shields as the primary novas are kinetic/fire and are reduced by shields. Have your grenades fill in the gaps your gun doesn’t.