you should only be asking one question about the this, vault Hunter:
EXPLOOOOOOOOOSIONS?!?!
#LearningToSpeakTorgue
pajama_dad
(Pajama Dad)
#9
If the story isnt important why is it required to be played through again?
If the challenge was all that mattered why isnt TVHM just an open sandbox to run around through?
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Farming unique item linked to special mission?
Being less boring that pre mob bashing?
A lot of people agree that mission should be optional in TVHM, but you only have to clear it once for it to become said sandbox
pajama_dad
(Pajama Dad)
#11
Thats not an explanation for it being required. Rather, if farming a mission is the intent then any mission should be playable and replayable once the story is completed once.
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That’s the case.
Once you’ve finish the playthrough you can reset the mission to re-do them.
Hence why a lot of people find having to redo mission in TVHM tedious
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Gaidax
#13
I mean, whatever?
If you play TVHM you know full well what Anointed are anyway. They could fix for the sake of consistency… or not. Whatever really.
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jgartenbenz
(Jgartenbenz)
#14
You also already have a shield and grenade mod. And the ability to break eridium. And to translate the alien writing. Oh no! The continuity!
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pajama_dad
(Pajama Dad)
#16
Slightly different in terms or narrative.
Annointed enemies are a direct result of story events. Breaking Eridium and translating writings have no plot significance. Its just a thing you get to do at some point.
pajama_dad
(Pajama Dad)
#17
I don’t mean in TVHM. I’ve already played through the story on normal- at that point TVHM, if its purely just for challenge, shouldn’t force a linear story. And yet it does.
Likely it was easier to merely adjust spawns and enemy scaling than to rearrange things so missions could all be available at will and farmable.
They are things you get to do because of items you specifically find as part of the story. They are exactly as significant as anointed enemies, which could just as easily be described as ‘just an enemy type you get to start killing at some point.’
At the end of the day, many instances of New Game+ - and that’s what we’re essentially talking about here - necessarily have minor continuity discrepancies.
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No reason to play through the story again, then.
TVHM Mayhem mode through the story is for the STORY to be more challenging and for better drops; it is not meant to be STORY-BREAKING.
A concept you are perhaps unfamiliar with.
There is no need for an option to go back through the story if done your way. Just play TVHM M3 without the story. Your way, Story mode on TVHM M3 is COMPLETELY UNNECESSARY.
The only benefit would be obtaining certain Uniques. That would be obviated be including those uniques in loot pools after finishing the story. Even then, Legendaries and Annointed Purples are better.
If I used big “werds” and alien concepts that are unintelligible to you? Deal with it.
It is a minor continuity discrepancy. One should have been corrected before release. As posted in another post, before I saw yours…
Just noting a certain continuity discrepancy.
It is media. Entertainment media.
Books are one type. Superseded by television and film. Now, videogames mostly without the family all sitting around one computer staring at the tube.
Ah the days of playing with the family on the Atari 2600 or NES, passing the controller around…
dorian.odet
(Dorian Odet)
#22
So you’re repeating what I said in a condescending tone? Whatever make you feel bigger in your pink underwears.
As I said, being forced to replay the story in TVHM is one of the annoying point, since there is no point to it at this point, and we’re just upgrading to TVHM for the challenge.
Though, asking for TVHM second story walkthrought to respect the logic of the story while it’s only a challenge mode still don’t make sense.
Which should have been reset, much like Annointed spawning in Story Mode TVHM M3… or at the very least, rewarded with being able to gather slightly more Eridium. Maybe given a unique for hitting all the Eridian writings again (this one could be more easily ignored).
It’s a minor discrpancy. There is no reason for story mode on TVHM M3 on Story Mode if the only point is loot and difficulty. It’s REDUNDANT.
The only benefit then becomes gaining the Uniques awarded from missions, which is more easily accomplished by adding them to loot pools after finishing the story mode on Normal.
What is the difference between Story Mode on Normal, as compared to Story Mode on TVHM M3… besides obtaining Unique mission rewards? Rewards that are more easily added to loot pools once Story mode is finished on Normal?
NONE.
- GBX left Story Mode on TVHM M3 unfinished.
Or?
- It is completely unnecessarry, with Unique mission rewards that would be obtainable by adding them into loot pools after completing the story the first time around.
Option 2. making completing Story Mode on TVHM M3… REDUNDANT and UNNECESSARY. In other words, a waste of time other than to obtain some Unique mission rewards. Then running into the 50 slot bank limit while running taking 30 minutes to get a new character to Sanctuary just for their bag space.
It’s more akin to:
Standard Mode :Reading the book at your own pace.
TVHM : Choose your own adventure version of the same book.
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Except that you don’t choose your own adventure like in Villains of Volturnus. This is not Fallout: New Vegas or Fallout 4 with playable factions, after all.
Though it would be interesting to side with Tyreen, eventually even deposing her to become The Destroyer. Star Wars: Dark Forces II - IIRC - did that with Kyle Katarn.
Every mission in B3 plays out the exact same way in results.
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Flakker got the nerf.
hopefully we’ll see more Mr. Torgue in DLCs.
dorian.odet
(Dorian Odet)
#27
Note the same, you may discover that you can actually kill the old dude in “Feeble and the furious” for alternate ending. This one made the whole walkthrough worth it
1 Like