Hello… so i noticed people drop out a lot when they don’t get the map/mode they want a fair amount of the time.
If you are playing in quick play you don’t often get the chance to play face off or capture as well.
so first is to take out voting and randomize the three. This way we can experience all modes equally and not have one of those nights where we play 11 matches of meltdown in a row or 42 overgrowth’s before you get one monuments… or Echelon… people vote for that sometimes right?
Second is to add a time out for those who quit, if they are a frequent quitter make it longer. People can elude the report system and (i think?) they can reque if they quit immediately before character selection commences, if not a surrender is likely imminent in the first 4 minutes anyway. Someone else talked about this one on the forums,i think its a great idea for any game. Together i think it’d reduce quitting by a lot.
Tid bits of my reasoning and why i think we should have this ^^^
People don’t like playing the same mode over and over.
time out to encourage finishing not quitting
report system is a joke.
Some modes/Maps hardly ever get voted on and some are just picked Frequently more.
premades can easily just pick whatever they want (you’re going to vote with your buddies usually.) unless an entire team or random team attempts to do something else further increasing doing the same map/mode over and over.
This was a long post you deserve this for reading it all…