Regarding that link… note that they’re testing on an XBOX, which I’m led to believe has an issue with fire rate caps due to how the hardware handles (limits) the frame rate. If you have a PC that can run the game at a high frame rate without issue (no matter the combat business happening on screen), I don’t think it’ll be a problem? My other Assassin uses Vladof gear, so I’ll do some testing here in a bit.
What’s the preferred method for calculating actual fire rate? I can go frame-by-frame through recorded video, but that seems primitive.
edit - with my new G-Sync monitor, I won’t see framerates higher than 165 (which is the max refresh rate of this thing). I could turn it off, but 165 should be plenty to handle high fire rates? I need an on-screen clock that gets recorded with my video to time things accurately.
What I think players may be noticing is the slowdown in fire rate when Tw0 Fang doesn’t proc? It seems more inconsistent because Tw0 Fang is injecting little bursts, but if you watch your ammo pool, you should notice it draining faster. What’s an example of a weapon that suffers from Tw0 Fang, rather than fires faster?
Also… how do fire rate buffs from BAR, Relics, and COMs interact with each other when calculating the fire rate?