At this point in the game’s life, there is probably no reason to lay out every skill point spent. Everybody around here probably has a very good idea of what each skill does. Keeping that in mind, I’ll keep this short and sweet.
The Bekah is one of very few weapons in this game that defies the near universal truth that element matching is the way to go. All we’re really doing here is using a similar skill frame to an explosive build, but pushing points out of grenade-centric skills and Metal Storm into skills which translate into steroids for the Bekah. Along the way, we wind up increasing the damage output of the Maggie. That works out great, because the Bekah lends itself best to medium-long distances, while the Maggie is a monster up close.
Here is the skill build:
whatever else (Jakobs snipers, Lascaux, etc)
Magic Missile, Quasar
Bee shield, Antagonist
…and I actually use a Bone of the Ancients for cooldown time (Battlefront + slag are awesome)
The build includes 1 point in Resourceful, specifically for the purpose of catering to a Legendary Engineer swap to get extra cooldown and grenade damage (+5 Battlefront, +5 Resourceful).
Playstyle is pretty obvious. Throw down your turret and shoot everything in the face. Even without a Bee or slag, the Bekah is devastating. Throw in Bee, Battlefront, Onslaught, and slag, and the thing is absolutely nuts. The Maggie is brutal, as well.
Simple stuff. Nothing groundbreaking here. Lots of fun, though!