Heyo!
Quick update. I sadly couldn’t get the vertical buttons working correctly with the improved UI scaling, so I switched it back to horizontal and added some fancyness to have it scale down if you shrink the build menu too much. It’s certainly not perfect, but it still allows you to scale the build menu down a lot. (It didn’t work because the build queue area + scaled up selected unit command buttons + build item listbox all got too scrunched up.
IMO the vertical buttons are a superior interface since it’s way faster to select the category then select the thing you want to build. I’ve left it in the code commented out if you want to reenable it to see what I’m talking about.
TODO: (After Patch 2, since Patch 2 is locked now.)
- Add saving of the Build/Research/Launch menues sizes.
- Add the ability to scale the individual sections of the HUD. This is actually quite trivial to do now for anyone, it just needs the save logic…
- Add cursor icon to indicate an element can be drag/scaled
You might notice a trend that adding/saving settings is a real bitch to do right now without a lot of backend code work. I hope to make this easier for us and everyone else by Patch 3.