Being able to click a subsystem thatās already built again and have a little āclick again to recycle thisā overlay pop up would be incredibly useful for a lot of subsystem based ships.
Heyo!
Quick update. I sadly couldnāt get the vertical buttons working correctly with the improved UI scaling, so I switched it back to horizontal and added some fancyness to have it scale down if you shrink the build menu too much. Itās certainly not perfect, but it still allows you to scale the build menu down a lot. (It didnāt work because the build queue area + scaled up selected unit command buttons + build item listbox all got too scrunched up.
IMO the vertical buttons are a superior interface since itās way faster to select the category then select the thing you want to build. Iāve left it in the code commented out if you want to reenable it to see what Iām talking about.
TODO: (After Patch 2, since Patch 2 is locked now.)
- Add saving of the Build/Research/Launch menues sizes.
- Add the ability to scale the individual sections of the HUD. This is actually quite trivial to do now for anyone, it just needs the save logicā¦
- Add cursor icon to indicate an element can be drag/scaled
You might notice a trend that adding/saving settings is a real bitch to do right now without a lot of backend code work. I hope to make this easier for us and everyone else by Patch 3.
Iām looking forward to that! Iāve got some ideas for UI customization Iād like to try out once itās in.
Go get my updates in the patch!
Gonna close this thread tonight so I can start a new clean one. Until then!
Hey guys!
So in this patch I added the command ā-forceResolutionā which will force the game to play at whatever -w and -h you set on the command line!
This is very much a modder feature to test various resolutions and aspect ratios for the UI. Very unsupported and will likely cause issues if you are trying to use it for anything other than testing.
Enjoy!
Yay for docking grid! 
Is list sorting possible to mod, or is it not accessible?
Is there any way you guys could revert back to the HW2 special command icons? Currently they are all blue and they are hard to tell apart. In HW2 the attack icon was red, harvest was orange, etc. etc⦠This made it a lot easier to see things at a glance. I admit it is not as Homeworld-y or pretty, but the use of blue for everything is kind of annoying.
Iām specifically talking about the icons attached to the mouse cursor.
The new cursors system is SUPER powerful (you can skin pretty much anything, animate sub-elements, structure smaller images in layers with arbitrary placement, etc) - so my suggestion would be to make a ācursorsā mod. When we (hopefully) get a few more patches out one thing we want is the ability to say āthis mod is just a skinā and have it not affect others in MP (so we know itās just a visual change, doesnāt cheat/advantage or affect game-sim). Meaning stuff like āalternate cursors!ā or āvisual disability enhancements!ā mods will be not only viable - but very much in demand.
Check out Cursors.lua - the whole thing is pretty easy to understand - but ask in another ([QUESTION]!) thread, and I can help if you need anythingā¦
Having skinning mods be use able like that would be freaking AWESOME.
Thatās awesome. CoH had that ability, worked very well and definitely enjoyed all around.
Itād be really nice to have the Homeworld 1 mouse cursor optionally selectable to use. Itās much smaller, is transparent in its centre, and has minimal presence on the screen. Plus, nostalgia.
I think someone made a mod for that.
I have a little request, building fighters with HW1 is kinda of a clicking exercise, you have to do 1 click for every single ship, letās say you are building the 70 interceptors, so here we go 1 click, 2 clicks, 3 clicks⦠70 clicks!
So I have 2 suggestions, 1 ā give us an Add on hold mouse button, like if you hold ā+ā it will quicly add more ships or 2 ā give us a ā+10ā option, so we can add fighters on queue 10 by 10 instead of 1 by 1, first option sounds better imo.
Agreed with Kadeshi, this is a must, though Iām for hotkeys rather than additional buttons:
Hold shift for 5 units, CTRL for 50. Fairly standard conventions for modern RTS.
It should also work in reverse using right mouse button.
Ya my finger is getting worn out playing hw1. Especially when i need to change the build que order on 50 shipsā¦
yeah, we want CRTL clicks back 
Iām not 100% sure, but Iāve read somewhere that in HW1 using ā.ā at the moment you order 1 unit, it would produce 5 units.
Never tried out though.
I am a Korean
English is difficult
So I use google translate.
This is I think quite sorry
But now there are plenty of problems ui
So I modified the ui.
This screenshot is the state that is being modified


- upperleft
-> resource.lua : Background color darkens(If the map is not bright, it seems ru numbers)
->newtastbar.lua : sensor view, group number button shift
->newtaskbar.lua : queue,unitcapinfopopup / eventscreen button Individual actions
->buildqueuemenu.lua : Redesign
**** Request = Unplug the battle cruiser List
->eventscreen.lua : Mission objectives and general event was to have a different font color and font size.
**** Request = More information is needed
- lowerleft
-> Single unit selection : Redesign
-> Multi unit selection : Redesign
**** Request = Displays the name of the ships, respectively
3.build, research, launch windows
**** Request = Please stop the game screen and unnecessary scrolling in three windows
**** Request = build, research window (queue parts: Please lock the buttons and progress bar position)
More difficult to use English ā¦
Expect to use good UI
Hi Brian,
I have been trying out a few of the UI mods that are out, but Iām having issues with those. So I came here looking at the forums and see that you are saying that a new UI is being worked on. Is that true?
I was trying to get my own UI working with a smaller left sidebar, but Iām having some issues with it working correctly Namely, the Research tab is micro small for some reason.
But I love how you have them on the side in a vertical mode. thatās pretty awesome.
Also, the bottom Que for ship research and building. the text down there is so large. Can you guys please fix that?
Another thing would be the mouse Zooming and Zoom out levels. I did get that working by adjusting the mouse.ula and got the zoom out nice and the slow wheel mouse zooming.
Are these also things you guys are looking to fix?
Please let me know if I should continue working a mod or wait to see what you come out with.
Thanks,
Rick
Overall I LOVE IT!
You kinda brought back the old bar at the bottom for good visibility.
Really, HW2C UI was the best layout, it just needed a visual overhaul to make it look sharper and cleaner.