Hi there !
I know we all wanted a great Aliens game, and most of us got
disappointed with the end result of Gearbox, sadly. Well, it`s still not game
over man! This patch will give you the Aliens experience you’ve been waiting
Years later I decided to give a shot to mod this game (with
hexing only) and with the help and suggestions of a friend (Xenon), I’ve
managed to succeed! It’s so sad that only with hex editing, a better job can be
done than what Gearbox has done so far. Anyway…
I tried my best to fix what I can, and the game is much
better however major bugs couldn’t be fixed with hex only.
ok, I have to tell you, this patch is for badass players
only. This isn’t any walk in the park, you will die over and over again.
Teamwork is VITAL! keep that in mind Marines. Can you face the challenge ?!
(some videos has some bugs in it, but I have fixed those on the way)
What’s in it:
Xenos are much faster, improved AI (It’s very hard now, so
you better stick together. Oh yeah and that toy you used for role play, the
motion tracker, now you`ll need it;)
Lurker is now deadly. You cannot push him back up once he
pounced on you. Only a teammate can save you from it. (Otherwise lurkers are nothing
but role play, not dangerous at all…)
Mercs bullet damage is the same as yours (In other words,
you`ll die in 3-4 bullets)
General changed and fixes:
Fixed the heavy and acid resistance armor that didn’t work
in Bughunt. Now they do work (Randy forgot to link them properly for Bughunt)
Buffed all 3 armors including heavy chitin for xenos.
Recoil added to all weapons to make it less cod and more
Changed TDM and Capture timelimit to 10 minutes. (5
minutes is kind of low…)
Changed Hudson`s Pulserifle to automatic instead of bursts
Flamethrower capacity for Assault rifle and Ripleys Pulserifle
increased. The pickup flamethrower still has more capacity. (reason: you`re
gonna need it, son. )
Increased Plasma rifle`s ammo.
Fixed sights for guns which used to zoom in with reflex
Changed pulse rifle faster rof sound with the smartgun
sound because it sounds more like in the movie.
removed the close encounter anims with the soldier xenos
both in SP and BH. (However in SP it can return sometimes, I don’t know why.)
Dead bodys stay longer on the ground.
Fix spitter sound
where the spitsound played 2ce, before spitting and after spitting.
Could not fix the soldier xenos waiting and looking at
Balanced the online
gameplay and damage model:
Added 1 extra nade for marines. (you can now carry 2 nades
in TDM ect…)
Xenosoldier charged tailwhip is now a 1 hit kill when its
fully charged. ( Reason is its very hard to use so it should be rewarded. You
need to charge the attack for 1-2 seconds before striking)
Wirlwhind have been reduced from 70 to 60 damage.
Flurry damage has been reduced from 35 to 30 damage.
Spitter acid claws have been buffed from 30 to 40 damage.
Spitter Rupture is not an instant kill anymore, and will
stay 3 seconds active. (This needed a nerf…)
Spitter Smoke has been increase from 3 seconds to 5
Walltail attacked has been buffed from 70 to 80 damage.
(This will encourage players more to use the wall and ceiling, thus more skill)
Heavy WY actually fight with xenos. (Xenon`s fix)
Heavy RPG actually fires a real RPG missiles so take
cover! (Also Xenon`s fix)
Balanced xeno hp.
Xeno Wallspeed balanced. (Somehow in BH the xenos were
slower on the wall, now they aren`t)
Dinoheads removed in Bughunt to keep it more original,
except for the spitter which is not an original xeno anyway. (It’s an Aliens
game not Jurassic Park)
and much more…
(read the Readme file for installing)
Join the community to add friends who have installed this
patch : http://steamcommunity.com/groups/ACMUBM
You can add us too!